How does PLD compare then, with clemency on pure STR accessories?
How does PLD compare then, with clemency on pure STR accessories?


The self heal from clemency is not near as good and the cast takes my PLD co-tank about 8 sec. But it's kept him alive a few times when shit goes down.
Clemency is at least affected by Convalescence, unlike Equilibrium, but it's not going to hit for an 12k Clemency crit on anything short of a Defiance WAR with Convalescence up, and it still takes almost 40 seconds' of mana, about 40% of your maximum mana, and over a GCD to use. And is interrupt-able. On average, mine heals regularly for 5.4kish (7.3 Conv) and crits for about 8.2k (almost 11k Conv) for my STR PLD.
Last edited by Shurrikhan; 01-14-2016 at 11:38 PM. Reason: rechecked crit numbers
Pld self-healing is not really comparable to Drk or War self-healing, because the nature of the healing they provide is fundamentally different.
Clemency is a strong single burst heal which averages roughly between 4-8k worth of healing. It can crit (I've personally seen a crit for over 9k), but Pld's do not cross class Internal Release, so they have no way of actively increasing the odds of a Crit heal. It can only be cast 3 consecutive times, 4 with stretch mp provided by Riot Blade and Shelltron, but the cast is 3 seconds long and can be interrupted. This means that Clemency must be timed according to the opponent's rotation, rather than the Pld's. Timing must be precise.
Further, during the cast the Pld can not attack or block. This means that it can never be stacked with Fight or Flight + Bloodbath or Shelltron / Bullwark without wasting Dps or mitigation. It is also not a sustained heal. Unlike Bloodbath combinations (which run for 15-30 seconds and scale with attack potency and the number of targets hit) or Abyssal Drain (which which is also a burst heal but scales with potency and the number of targets hit), Clemency is a single burst with a fairly consistent effect. Given that you cannot block during the cast, passive mitigation is reduced; so, Pld's see diminishing returns on Clemency in mob tanking environments. It excels in one thing and one thing only: Scripted fights.
Most Trials have planned and timed Tank Busters or Party-Wide AoE's. Clemency can be efficiently timed to go off immediately afterwards if you know precisely when these attacks happen. Given that Clemency can exceed a healer's potency (Clemency has one of the strongest heal potency's in the game) it is extremely beneficial if it is timed correctly (either on themselves or on another party member) and free up the healer to put their attention elsewhere. However, if the timing is off then the Pld wasted 3 seconds of Dps (possibly more, if they were mid combo). In that regard, they have to be much more careful of when they use their healing ability.
It just doesn't have the same usage as Drk and War healing abilities, so they can't really be compared directly.
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