

But the Labyrinth of the Ancients was the hardest of the three relative to when they first came out.
Void Ark is probably my second-favorite thing to come out of this patch (the first being MSQ-related). The atmosphere, the music, the art...I get serious Rapture vibes from the whole place, as it was supposed to be a place of salvation, but ended up going horribly wrong. Places like Azys Lla or the Crystal Tower feel like remnants of an ancient, highly advanced civilization. The Void Ark feels like a remnant from a genuine apocalypse. Which is good because all the Allegan places, while impressive, don't really give off the vibe that the civilization they belonged to went through a Calamity of their own.
Chuchulainn is an awesome fight, pretty much requiring the DPS to focus-target the boss and keep on their toes. 99% of the time when I'm dropped into an in-progress VA as a DPS, its because the DPS that left/were kicked were incompetent. That said, it leaves just enough room for error that it still passes muster as 'casual.' Kinda. You certainly can't argue that its a faceroll, which is something I really appreciate. Hopefully we get more fights like that in the future.



As a fan of H. R. Giger, Void Ark speaks to me on an aesthetic level. Plus I found the fights fun, and the music a superb combination of enchanting, adventurous, and eerie.

I dont like Void Ark, i usually liked to run raids multiple times but this is not the case, i just pray every week to get my loot and never get in there again.
The boss fights are too easy, i dont like the "everything is a damn coffin" design, the trash fights are nothing compared to the old raids.
Agreed! I do believe they were still figuring out how to implement 24 mans back at LotA(I'm glad they dropped 3 tanks, that was overkill even for LotA's mechanics at i70) but the fights were interesting, I just hope that the ARK trilogy leans more towards diverse and interesting mechanics like the CT trilogy (Cerburus and Iron Giant come to mind) and steer away from mindless 24 player zergs where mechanics can be ignored due to inflated ilvl, sorta "push through the pain" to clear content xD.

Sounds like you're in the wrong thread then.I dont like Void Ark, i usually liked to run raids multiple times but this is not the case, i just pray every week to get my loot and never get in there again.
The boss fights are too easy, i dont like the "everything is a damn coffin" design, the trash fights are nothing compared to the old raids.





I agree, I do like the design/aesthetics of the Void Ark. I am happy that we're not dealing with the Allagans this time around and we're finally learning more about the War of Magi.
While cliche, I do find myself liking Leofard and his crew .... a shame his HQ isn't a zone we can't explore
Here's hoping they'll make better-looking gear design rather than the what we had. Echidna is pretty easy for a last boss fight; Chucalain was/is more difficult than her
I actually felt some sympathy towards the voidsent, too. They were all bound in coffins and used a fuel for the Void Ark.
Last edited by myahele; 01-14-2016 at 05:52 AM.
The unfinished Dune Production Artwork is inspirational, and I would be surprised if Void Ark was not a tip of the hat to Giger



Probably my favourite 24 man raid so far, yeah it gets old after the 20th time, but I still enjoy my weekly excursion into Void Ark, helps that the music is lavish as fuck.
Hope the next raid delivers just as well as this one.
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