Ah yes, back then party finder wasn't implemented yet and I'd join groups shouting for titan as scholar and solo heal carry. Good old days.Titan was a mechanical challenge, one of the mechanics that originally caused more wipes than anything else IMHO was Tumult, late in the fight 7 stomps did sufficient damage to kill most non-tanks (before we overgeared it). So unless healers were really on the ball and pre-cast AoE heals, or the tank knew about interrupting Tumult, you were in for a pretty hard time with the gear we had when first challenging Titan.
I'd love to see a random selection of the current level 60 players, who ignore mechanics in every fight, have to run Titan HM in ilvl 70 gear, not sync'd gear, actual ilvl 60, 70 and 80 pieces matched together to average out at ilvl 70. Comedy and much rage quitting would ensue.
I used to enjoy Q'ing as PLD for Titan HM and smoothing out the run for groups - before they started nerfing things.
Pretty sure it would be comical to watch people do it synched in Ilvl 70.

Until Gob dip becomes more available the i200 anima allows more gear to be bought until better i210 can be farmed. Otherwise some folks will just focus on 1 relic to get past third stage and play catch up on the rest once materials and currency costs drop in a year or so.


That'd be rather silly. The best players are those who dedicate themselves to one class or role, not those who play everything. Usually, anyway.
I would have to the opposite honestly. Single-job players too often pigeon-hole themselves into preconceived and often flawed notions of how to handle a particular encounter in terms of their own abilities, rather than mathematical distinctions. Worse, they're dealing with half the considerations; solely their own, instead of how that works with the jobs around them. I like knowing every CD my tank can pop as a healer, and tracking healer CDs as tank.


Depends on the person. You can know all that stuff rather easily without having level capped any tank.I would have to the opposite honestly. Single-job players too often pigeon-hole themselves into preconceived and often flawed notions of how to handle a particular encounter in terms of their own abilities, rather than mathematical distinctions. Worse, they're dealing with half the considerations; solely their own, instead of how that works with the jobs around them. I like knowing every CD my tank can pop as a healer, and tracking healer CDs as tank.
Hate to sound egotistical, but just look at me. I know every skill a dark knight has offhand because I have one in my static, yet I've never even unlocked the job. Meanwhile we have level 60 summoners that don't use miasma and level capped dark knights that don't know what delirium is.
Leveling stuff really means nothing.
Also, I want to say I am super excited for viable gear that has materia slots. Finally, I can put an end to my scholar not having crit on anything with a little extra work!
Last edited by FoxyAreku; 01-13-2016 at 04:20 PM.
Oh, absolutely. I just usually find that people with broader interests, enjoying each job rather than feeling satisfied with one at 60 and all necessary cross-class skills, tend to know each better, especially from a practical standpoint, even if spending capped currency on only one job. They also--something particularly cringe-worthy to me--are more likely to avoid pure-roll thinking... That said, there are plenty of people who can hit 60 without even knowing half their skills, sadly, even if "enjoying" (I don't know how, given no real learning taking place) their way up.Depends on the person. You can know all that stuff rather easily without having level capped any tank.
Hate to sound egotistical, but just look at me. I know every skill a dark knight has offhand because I have one in my static, yet I've never even unlocked the job. Meanwhile we have level 60 summoners that don't use miasma and level capped dark knights that don't know what delirium is.
Leveling stuff really means nothing.
Also, I want to say I am super excited for viable gear that has materia slots. Finally, I can put an end to my scholar not having crit on anything with a little extra work!
Still waiting on TP reforms so I can go all skill speed on my Monk without a NIN (and, further, without a PLD to take up my Goad).
Last edited by Shurrikhan; 01-13-2016 at 04:47 PM.




The first. Yoshi can demand all he likes, however if Square is unwilling to give his team a larger budget, nothing he says will do a damn thing. And if he protests, they'll replace him with someone who won't.Well, not quite what I had in mind, but that works as well. Ideally I'd like, using 2.0 as an example;
Relic/Zodiac as they were, with the exception of Coil weapons being i95 from the get go.
Primal Focus weapons as they were, with a quest upgrading them taking drops from Coil; grinding T5 would eventually let you turn Holy Lance into a i100 version, for example. Later quests would involve the new Extreme Primals and Coils.
And development resources are indeed an argument against that, since it would be a new quest/weapon potentially, but I find that to be a pathetic argument, no matter how true it is. Why? Not because of Lords of Verminion or anything like that, but because they're running a subscription based MMO with a bleedin' cash shop. They should have ample resources available to them to make quality content, instead of "Go grind FATEs!". Should I be mad at SE for taking profits from this game and shoving them at a stupid FFVII remake? Should I be mad at Yoshida for not convincing SE to provide the resources he needs, you know, his job? Or should I just be mad at the developers, for opting to aggressively follow vertical progression into oblivion? Say what you will about Verminion being a waste of resources, the fact that content in this game has an expected lifespan of 6 months is a bigger waste IMO.
Ultimately I'll settle for being happy at Soken, because that Jukebox has been a long time coming.


They are hiring more content developers. However its not going to be a overnight process even if they get heaps of good recruits right away. At best if they hired a heap of new staff we probably wouldn't see the real impact of it for a good 6 months.
Also Im sure someone already pointed this out but there wasn't a live letter on the 12th. The thing we got was a write up of the Live Letter that happened on the 23rd of Dec last year. The next live letter is at the end of this month.
Last edited by Belhi; 01-13-2016 at 06:52 PM.


"As for the new beast tribe daily quests, I’m sure many will recall the variety of interesting tasks for the Vanu Vanu daily quests"
This makes me sad. Nothing was interesting about Vanu. The only beast-tribe dailies were much better (Minus the FATE).
I'm incline to agree. I liked the Sylph/Amalj'aa/Sahagin/Kobold dailies because they took me into enemy territory. Meanwhile the Ixali just had me crafting and Vanu Vanu went to great lengths to have me the most mundane stuff... So much of Sea of Clouds is devoted to being a Vanu Vanu stronghold, was that used though? Hardly at all. Instead go deliver this gum to some knights so we can get some combs! Half the time it was used I was on a mount... As expecting, flying pretty much kills any sense of danger doing dailies in enemy territory...
I remember prior to launch, Yoshida talking about how the new beast tribe strongholds (and open world in general) were more dangerous, and we'd likely want to team up before going in on dailies... Just... I mean even if that was true, which it absolutely isn't, the dailies hardly even touch the strongholds anyway... Christ, I miss 1.xs open world dungeon approach to beast tribe strongholds...
Last edited by Nalien; 01-13-2016 at 07:41 PM.
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