


... no words, *sigh*
When players talking from their experiences others have nothing to do than to piss on them? really?
Well, then another story to add in here:
1.xx players left, but those who stayed till the end formed a friendly and nice community (not as we have now)...
...The friends splitted up when the first server tranfer was made because different language (JP, US, EU servers). Most choosen the server of their region because they feared to not find groups or players in prime time. With no possible way to stay in contact ingame old friendship fade away - death sentence! That time we had hope, because dungeonfiender was already confirmed, still we did not know how it was designed...
...The next server transfer was made for those who forgotten on first transfer or those who choosen the wrong server. The main issue here was that SE said on that time it will be the final server transfer and announcet it will be able for a limited time period and you need an active game account. This was splitting the new formed community again! Some players changed server in hope to find frindlier players or just because no one is playing in their prime time. There were a lot reasons...
...Finally SE allows now all the time server transferst, but it is already too late, many players have lost interest in playing and when they come back they are feeling left behind - you have to unlock everything with quest progression and you need to do a lot stuff before you can catch up and actually play with your friends again! Group will do Shiva, oh sorry - one needs Moggry, other needs Levi, the next is stuck on Titan or Ramuh...
Actually those are not current problems, its just history and past...
I thought it may helps to understand the situation a bit better...
We already have topics on lodestone where players are asking about serverwide friendlists, communication and blacklists...
What makes me very sad is to see good FCs falling apart, but thats another story...

I don't know about other MMOs, but casual content is too easy at this point and i don't have a lot of friends i seriously want to do stuff with but those I have, had to decide if they want fast progress or try harder with friends. In my case people joined other statics, while feeling bad about the fact they can't just say "Hey, i feel like doing ScoB with other people as well". It's one group, none more. Sure, you can wait for the lockout to vanish, but that takes up to 6 months. If SE wanted to make Endgame more accessible, they would decide for loot-lockouts instead of player/party-lockouts. It doesn't feel like an MMO, if you are only allowed to challenge hard content with a set amount of people. Some people like me don't want to get used to new people every time they want to check out new content, when they started the game with friends for example. This thing is really an issue for me.
I'm cancelling my account within 30 days of subscribing because I ran out of quests to level. I know there are quests out there, but I work full time and I don't want the couple of hours I have each night to play spent on searching for things to do and running halfway across the world to get to them. I also didn't realize what the leve allowance meant and now it means I will have to wait a few days for my chocobo, something I'm just not willing to do, when I can just as easily go over to SWTOR or even... shiver... WoW and be able to find something to do constantly without downtime or lengthy travel times. Poorly designed game in many respects.

Oh hey a bunch of super subjective reasons.



Seriously ...
what is it with all the necroing of threads that are like a year+ old?





Why would you necro-thread an Akiza thread?! ;A;


I know that some people don't agree, but I think it's the theme of the content. It's not as compelling or interesting as the coils. In ARR we were exploring the ancient coils, learning the events after 1.0 ended, meeting Darnus and Lousi, confronting the bound dragons in each turn until finally facing Bahamut with that epic climactic ending. Even the weapons were dropped from the final boss in each turn, and themed to that turn, not given pieces to give some vendor (Which doesn't offer that gratification we got after beating the last boss and seeing the chest with that awesome weapon.)
Now we're fighting Goblins? We went from fighting the infamous elder primal to fighting gobbies.. it just feels underwhelming. I did the normal mode, and lost interest in it almost immediately -- I understand enjoying the challenge of Savage, but for me a large part of the appeal of endgame is the theme it's centered around. Even in World of Warcraft, I enjoyed the endgame because of the story that gave it it's weight. If Alex was like side-content like the Crystal tower, that would have been cooler, but I don't think it should have been the endgame. I would much prefer to be fighting Nidhogg right now, than Goblins, but hey, that's just my personal 2 cents.
Umm I don't see how you could run out. I leveled 1-60 without running out. /shrugI'm cancelling my account within 30 days of subscribing because I ran out of quests to level. I know there are quests out there, but I work full time and I don't want the couple of hours I have each night to play spent on searching for things to do and running halfway across the world to get to them. I also didn't realize what the leve allowance meant and now it means I will have to wait a few days for my chocobo, something I'm just not willing to do, when I can just as easily go over to SWTOR or even... shiver... WoW and be able to find something to do constantly without downtime or lengthy travel times. Poorly designed game in many respects.
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