DRK over PLD? Get out of here. I put up SMN numbers on my PLD sometimes..
DRK over PLD? Get out of here. I put up SMN numbers on my PLD sometimes..
That is the problem with this list we haven't determined a criteria to rank people. I want a Dark that holds a node. You want kills. I never look at damage that closely, but Aether has some PLDS and DRKS that both get lots of kills.
Straigus Reyist Fel Cleave is why I don't go full HP in 72 man. 18k in damage in a few cool downs is so over powered. Thank god warriors don't have a dps limit break.
Paladin is a much better class for forming a defensive line, and for keeping a node against a competent enemy team.That is the problem with this list we haven't determined a criteria to rank people. I want a Dark that holds a node. You want kills. I never look at damage that closely, but Aether has some PLDS and DRKS that both get lots of kills.
Straigus Reyist Fel Cleave is why I don't go full HP in 72 man. 18k in damage in a few cool downs is so over powered. Thank god warriors don't have a dps limit break.
Honestly, of the three tanks, the DRK is probably the most less useful one. The -only- thing they can do is literally using LD to buy a node an extra tick or two. However, PLD has more defensive capability and stun lock to boot. I don't even need to mention what Warrior can accomplish.
Sorry haven't been able to post for a few days, someone got the joke on page 3
The thread's over we can all go home now
Reason why i dont use DRK in FL is that it lacks support(Tar Pit is good if you can coordinate 2 caster LB's tho)specially a knockback that other 2 tanks have and that damn combat "bug" in pvp is irritating as it sucks your mana if you are not tapping out of darkside constantly(it also screws nin's hide). Its good for solo tomelith defence due LD and unleash while having a decent burst but i still prefer PLD and WAR, as one has good group support while other is mean killing machine that can take beating.
All three can rackup kills alot if you just frag in there so "ratings" should not be based by kills/dmg but rather utility/survivability/support they offer imo.
It's not really a bug, it's happens in PvE too.
As long as nobody hits you, you can hide right next to an enemy plus if someone dies and nobody else hit you or any healer is nearby casting cures, you can hide again.
Wierd as in PvE i didnt have any issues with Hide, back in secure when i used to play as nin it sometimes took 30-40s after fight before Hide was usable(could instantly mount but not hide). Maybe it has been changed.
But anyway bug or not its annoying as fuck and something should be done to it if possible.
Last edited by Synestra; 01-15-2016 at 11:46 PM.
To be honest I feel like Putting AST SMN and WAR into their own SS+ Tier.
SMNs burst is superior to anything else. The only down side is that they're squishy but Tri-Bind, Misty Veil and X-Potion usually help out alot but it's kinda stupid taking this into account on DPS. A DPS should kill and SMN excell at that with ease. Their squishiness shouldn't be a factor as the other DPS aren't that -much- better. A DRG will die to 3 DPS attacking him just as much a SMN will die to 3 DPS attacking him.
AST may not be the best in keeping up the party but as long as they stay out of range they can do what a WHM can do, not as good as them but in case they get attacked, they're near invincible. Not to mention the card buffs like Bole Ewer and Spear shine a lot more in PVP.
WAR is ridiculous. Burst, extreme defense at points, self heals. Not much to say, they're at points superior to DPS.
None other jobs can achieve what those 3 jobs can achieve WITH EASE.
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