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  1. #71
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    DRK over PLD? Get out of here. I put up SMN numbers on my PLD sometimes..
    (0)

  2. #72
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Jubez187 View Post
    DRK over PLD? Get out of here. I put up SMN numbers on my PLD sometimes..
    I would really love to see a screenshot of your PLD doing 400k+ damage.
    (1)

  3. #73
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by Jubez187 View Post
    DRK over PLD? Get out of here. I put up SMN numbers on my PLD sometimes..
    That is the problem with this list we haven't determined a criteria to rank people. I want a Dark that holds a node. You want kills. I never look at damage that closely, but Aether has some PLDS and DRKS that both get lots of kills.

    Straigus Reyist Fel Cleave is why I don't go full HP in 72 man. 18k in damage in a few cool downs is so over powered. Thank god warriors don't have a dps limit break.
    (0)

  4. #74
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Stormrider View Post
    That is the problem with this list we haven't determined a criteria to rank people. I want a Dark that holds a node. You want kills. I never look at damage that closely, but Aether has some PLDS and DRKS that both get lots of kills.

    Straigus Reyist Fel Cleave is why I don't go full HP in 72 man. 18k in damage in a few cool downs is so over powered. Thank god warriors don't have a dps limit break.
    Paladin is a much better class for forming a defensive line, and for keeping a node against a competent enemy team.
    (0)

  5. #75
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Honestly, of the three tanks, the DRK is probably the most less useful one. The -only- thing they can do is literally using LD to buy a node an extra tick or two. However, PLD has more defensive capability and stun lock to boot. I don't even need to mention what Warrior can accomplish.
    (0)

  6. #76
    Player
    ChelsBee's Avatar
    Join Date
    Jan 2016
    Location
    hell!!!! hell,
    Posts
    25
    Character
    Chelsea Bee
    World
    Ultros
    Main Class
    Ninja Lv 60
    Sorry haven't been able to post for a few days, someone got the joke on page 3

    Quote Originally Posted by Rhode View Post
    You would haven to make a tier list for each job type. PLD, DRK, and WAR all function completely different than WHM, AST, and SCH and should be in no way compared to them in the same list.
    The thread's over we can all go home now
    (0)

  7. #77
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lorielle View Post
    Honestly, of the three tanks, the DRK is probably the most less useful one.
    Reason why i dont use DRK in FL is that it lacks support(Tar Pit is good if you can coordinate 2 caster LB's tho)specially a knockback that other 2 tanks have and that damn combat "bug" in pvp is irritating as it sucks your mana if you are not tapping out of darkside constantly(it also screws nin's hide). Its good for solo tomelith defence due LD and unleash while having a decent burst but i still prefer PLD and WAR, as one has good group support while other is mean killing machine that can take beating.

    All three can rackup kills alot if you just frag in there so "ratings" should not be based by kills/dmg but rather utility/survivability/support they offer imo.
    (0)

  8. #78
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    It's not really a bug, it's happens in PvE too.

    As long as nobody hits you, you can hide right next to an enemy plus if someone dies and nobody else hit you or any healer is nearby casting cures, you can hide again.
    (0)

  9. #79
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by xxczx View Post
    It's not really a bug, it's happens in PvE too.

    As long as nobody hits you, you can hide right next to an enemy plus if someone dies and nobody else hit you or any healer is nearby casting cures, you can hide again.
    Wierd as in PvE i didnt have any issues with Hide, back in secure when i used to play as nin it sometimes took 30-40s after fight before Hide was usable(could instantly mount but not hide). Maybe it has been changed.

    But anyway bug or not its annoying as fuck and something should be done to it if possible.
    (0)
    Last edited by Synestra; 01-15-2016 at 11:46 PM.

  10. #80
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    To be honest I feel like Putting AST SMN and WAR into their own SS+ Tier.

    SMNs burst is superior to anything else. The only down side is that they're squishy but Tri-Bind, Misty Veil and X-Potion usually help out alot but it's kinda stupid taking this into account on DPS. A DPS should kill and SMN excell at that with ease. Their squishiness shouldn't be a factor as the other DPS aren't that -much- better. A DRG will die to 3 DPS attacking him just as much a SMN will die to 3 DPS attacking him.

    AST may not be the best in keeping up the party but as long as they stay out of range they can do what a WHM can do, not as good as them but in case they get attacked, they're near invincible. Not to mention the card buffs like Bole Ewer and Spear shine a lot more in PVP.

    WAR is ridiculous. Burst, extreme defense at points, self heals. Not much to say, they're at points superior to DPS.

    None other jobs can achieve what those 3 jobs can achieve WITH EASE.
    (0)

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