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  1. #121
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by dinnertime View Post
    It wasn't at all complex, even competitive Pokémon battles are more complex than Verminion. Like I have said, I doubt it took a lot of time and resources than Void Ark and Diadem because most of it is already there and copy paste. Yes it's not a good game, and it's not a game worth the investment. People might as well say the entire Gold Saucer is, too.
    It is far more intuitive than Pokemon. To program what essentially is a pseudo-Star Craft takes an immense amount of time and effort. What might seem simple rarely is when it comes to code. Even if we did assume it took the equivalent time of Diadem or Void Ark... those are enormous dungeons. You're severely underestimating what it takes to program everything. What it translate to is Verminion took away focus from additional content. What might help LoV is if you could queue outside the Gold Saucer. For whatever reason, they seem determined to try and populate GS.
    (3)

  2. #122
    Player
    Popotolord's Avatar
    Join Date
    Nov 2015
    Posts
    16
    Character
    Tomatolord Mc'aceman
    World
    Brynhildr
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Bourne_Endeavor View Post
    It's not that they think the core game is flawless, but likely believe people will want different things to do. To quote a horrible EA line, they're trying to appeal to a "broader audience." Now there is merit to that approach, especially in a game expressly designed for more casual players.
    Funny thing is, FFXI and early WoW were heavily inspired by EverQuest and they were extremely successful. SE really needs to get back to their roots it seems. Casuals are a fickle bunch and it's difficult to earn their loyalty. It makes no sense trying to have them as your audience in a subscription based program. Also why is it that devs seem to think "casuals" can't enjoy the same things as regular gamers? It feels as if the whole vidya industry is pants on head crazy. It's like publishers have become cultists that believe magical casuals will shower them with money just by making games less enjoyable.
    (3)

  3. #123
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Colorful View Post
    snip
    Yes, I agree that LoV did get considerable resources that could be invested for other, and far more relevant things.
    I'm not sure what's actually wrong with LoV since I only tried it until the Tam-Tara Challenge, had fun but forgot about it afterwards (Whoops) other than it being unable to queue outside the Gold Saucer though.

    Quote Originally Posted by Bourne_Endeavor View Post
    It is far more intuitive than Pokemon...
    As someone who plays Pokémon competetively, I highly disagree with you there. I could explain why, but not here.

    Anyway yes, I'll agree that it's not an easy task to create Verminion of course but I'd say alot more involvement from different teams were from other content, that's why I assume Verminion is definitely not the one that had the most resources invested on.

    But yeah, I don't like how you need to be inside the Gold Saucer to play it, but I could understand since it's a GS and will stay as one for now.
    (0)

  4. #124
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Popotolord View Post
    Funny thing is, FFXI and early WoW were heavily inspired by EverQuest and they were extremely successful. SE really needs to get back to their roots it seems. Casuals are a fickle bunch and it's difficult to earn their loyalty. It makes no sense trying to have them as your audience in a subscription based program. Also why is it that devs seem to think "casuals" can't enjoy the same things as regular gamers? It feels as if the whole vidya industry is pants on head crazy. It's like publishers have become cultists that believe magical casuals will shower them with money just by making games less enjoyable.
    A lot of companies get bogged down in the delusion of an endless stream of new players, ala WoW or Pokemon. While there certainly is merit to that design philosophy, it's not sustainable. FFXIV has probably reached a point where it cannot continue to only adhere to a revolving door model and expect to succeed, though it does depend on what they consider "success." The fact this game is currently averaging roughly 800k might be enough for them.

    The way I see it, 3.2 onward will decide many things. It's the first patch offering content most everyone wants, they also finally seem to be addressing housing. Unfortunately, it still comes down to SE choosing to actually support the game instead of forcing Yoshi P to work with a shoestring budget and a small staff. Right now, that's the biggest problem. The money from FFXIV isn't entirely going back into FFXIV, but funding other projects.
    (4)

  5. #125
    Player
    TsukasaHiiragi's Avatar
    Join Date
    Jan 2016
    Posts
    2
    Character
    Tsukasa Hiiragi
    World
    Coeurl
    Main Class
    Conjurer Lv 34
    As a new player, the problems are not really with the grind itself - but the definition of grind in FFXIV - its especially repetitive with little to no real reward for spending the time. Levelling up extra jobs for those cross class skills is again, hugely time consuming and boring as anything because there is no recycled content, quests have already been completed and you're forced into repeating fates, dungeons and levequests which just get old after repeating them for the 50th+ time, new players like myself notice problems like this immediately and it severely impacts the enjoyment, sure you can argue the fact you could just concentrate on levelling on job to max level alone before switching, but lets face it - anyone who is more serious in playing will have checked guides, especially class guides and guess what - cross class skills will be one of the number one topics so whilst you don't really have to level extra jobs, not doing so weakens your main class considerably.
    (5)

  6. #126
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    yeah , in 2.0 wasnt that bad because there were TONS of low lvl players doing fates at prime times in every leveling zone...nowdays u only see ppl at 40-50 range , so leveling a 2nd / 3rd class to get cross class skills is boring as hell...to be fair if SE really wants a revolving door , old players leave and new players enter ....they are doing a horrible job at it, and making leveling alt classes more "fun" than fate spam and 1 DR leveling a day....DR leveling needs to be repeatable and i dont mean infinite because ppl will level in a flash , but at least twice a day would help.
    (0)

  7. #127
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Basically everyone is bored. I personally believe it's the lack of challenge. Making things challenging comes with it's own problems though. You'll have people being toxic to others of they don't play perfectly so if it's brain dead easy, elitist or try hards that are apathetic will let bad play slide a little more because it's still being completed.

    But then.. It's a bore fest.

    They need to add more layers to this game but our average player skill is so crap, that they don't do it without people crying. There are people at 60 who STILL don't want to run aurum vale for a fellow FC member cuz they found it "tough"
    (2)

  8. #128
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    A wise game dev once said "Disappointment and grinding, these are the core elements of our games"
    (0)

  9. #129
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Critical-Limit View Post
    Basically everyone is bored. I personally believe it's the lack of challenge. Making things challenging comes with it's own problems though. You'll have people being toxic to others of they don't play perfectly so if it's brain dead easy, elitist or try hards that are apathetic will let bad play slide a little more because it's still being completed.

    But then.. It's a bore fest.

    They need to add more layers to this game but our average player skill is so crap, that they don't do it without people crying. There are people at 60 who STILL don't want to run aurum vale for a fellow FC member cuz they found it "tough"
    It's not player skill, the will to learn is just non-existant in some players. They just want to turn their brain off and "play".

    Blame SE all you want for making the game easy, it's also the fault of the players. As long as the behavior of more experienced player doesn't change don't expect the difficulty to rise in the next expantion, you'll just get dissapointed.

    Tbh i'm not guiving any shit to toxic players anymore casual or triple legend it's just the same shit with a different color. Pushing buttons is something anyone can learn even without a lot of time just like good behavior is a skill that make the game fun to play.
    (1)

  10. #130
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    what grind fest lol, it all seems like u just pop on for 3 hours and ur done for the day then 9 hours a week tops

    I wish it was a grind a true grind like ffxi


    maybe its because what we have to "grind" for just feels stupid/dumb to me the relic looks far worse than primal weapons so not going out of my way for it and mounts are just meha there maybe 4 i even want in the game the others just will sit there to never be used lol... there' like no motivation at least in my eyes to do the stuff... it would be one thing if it made it worth your while long term, but a few months and you will forget all about it sitting in your stash /inventory kind of makes it irrelevant and worthless
    (0)
    Last edited by StormyFae; 06-10-2021 at 01:58 PM.

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