I don't see the appeal of this at all. Divine Veil and Stoneskin are only 10% of your max HP. Going from full STR to full VIT is what, 5-6k HP? That's only an extra 500-600 on the shield. And Clemency is made stronger by STR.Even from just an ability perspective, there are benefits to having a mix of Vit and Str. A good Pld knows that increased Vit provides a better buffer for their party when using Divine Veil. They know that they get a bigger benefit from Stone skin with a higher Hp pool, and that Clemency provides more self-healing than Bloodbath ever could with the Pld kit.


Oh look, another thread full of people arguing over something that'll be moot in a month. 3.2 can't come fast enough. Long overdue.


Without how level gear or strength your "not" going to be tanking anything. The BLM is.
Again, I'm not advocating for full Vit, especially because Pld does not even need Vit to have more Hp than the bare minimum. I'm only pointing out that Vitality provides more efficient uses for some moves in the Pld kit than Strength. The absurd focus that most players have on MOAR DEEPS has people ignoring those moves entirely because they don't deal Dmg. That's bad tanking. Any tank who does not utilize their full kit is a bad tank, just as bad (or worse) than one who uses full Vit in their accessories.
And yes, Clemency scales off strength. It's also a 3 second cast of you standing there and doing 0 dmg, which is why I pointed it out. The issue with Clemency is not that it scales off of Str. It's the fact that players refuse to use it because it lowers their Dps. Further, 10% of a Pld's Hp can make the difference between a healer having to heal through party-wide AoEs or spending more up-time on Dps'ing the boss. Contributing to group Dps is not just about directly attacking the boss, it's about making sure that the rest of the party has as much up-time as possible. Now, again, Pld's don't need full Vit to take advantage of that, but it's still a move that sees more efficiency (even if just a little) from Vit than it does with Str.


*Queues roulette in full 210 fending*
Some Filthy PUG: "Oh look a shitter tank"
*Swaps to full 210 slaying*
Me: "Don't worry bro I flipped my gud switch. Now I'll suddenly be a better player than the scrub I was 2 seconds ago!"
I won't miss people that think like this. Its this kind of toxicity 3.2 is gonna cure because suddenly we'll see which STR tanks were good, which ones were bad, AND which VIT tanks were good, and which ones were bad. Because there won't be a way to tell by gear alone, just *OMG* SKILL.
Last edited by Syzygian; 01-11-2016 at 01:34 PM.
That extra 500-600 can make the difference between a wipe or not. Heck, I've survived fights with 10hp before. I've also died when an extra 10hp would have pulled me through the situation. So saying, "what's an extra 500-600?" is silly. Not everyone is perfect with dmg mitigation and it requires all of your team to be on top of things to get you through any situation.
If the tank can't keep hate, you'll wipe.
If the healer can't keep the tank up, you'll wipe.
If the DPS can't burn the enemies quick enough, you'll likely wipe.
That 10% shield from stoneskin has saved my skin against Odin unsync'd. He hit's like a damn sledgehammer.
Don't worry. I'll spam cure the crap out of you with my Paladin.
#GetSelliBack2016
#IsSelliBackYet?2017
#IfSelliIsntBackIQuit2018
#IfSelliIsntBackIQuitForReal2019
#TheYearTrumpWontGetRelected2020

Lets put it real simple, Your first and last job is to hold hate and not die.
What ever you do in between that is bonus, Same with healers, their first and last job is to heal and keep everyone alive. What they do in between(Dpsing) Is bonus.
I encourage it with both thumbs up though. I always strive for high DPS on my tank/healer. And it is so satisfying to see i'm either holding up with the actual DPS jobs or even surpass them sometimes.
And vit/str issue... do what ever you want, i have had tanks full vit 200-300 DPS who didn't focus on their dmg rotation at all, i've had tanks(and myself) Who put out 700-1k+ on bosses or trash. And honestly. a good tank(or healer) will definitly speed up your run.
In my book, a good tank also helps with DPS. but like i said, First and last job is to tank hold hate and not die.



Guess what? The Excel eggheads at that "pro" forum will find some other talking points to feed to the sheeple who are currently spreading the present talking points. Sadly, elitism will not be denied.*Queues roulette in full 210 fending*
Some Filthy PUG: "Oh look a shitter tank"
*Swaps to full 210 slaying*
Me: "Don't worry bro I flipped my gud switch. Now I'll suddenly be a better player than the scrub I was 2 seconds ago!"
I won't miss people that think like this. Its this kind of toxicity 3.2 is gonna cure because suddenly we'll see which STR tanks were good, which ones were bad, AND which VIT tanks were good, and which ones were bad. Because there won't be a way to tell by gear alone, just *OMG* SKILL.
A lot of people forget that str is threat and it's more than just being ahead of heals/dps.
If you are a vit pld vs good dps, you will have to lean even harder on halone spam(your weakest combo) just to 'tank' and maintain threat. So your already weak dps gets even weaker.
On war you have to use more butchers blocks and that prevents you from using the 10% damage reduction combo or the 12% slashing damage boost combo as much. This directly, and negatively impacts your contribution to a group. A nin now has to hurt their dps to maintain slash or ( if there is no nin) every slash job gets nerfed because the war needs more threat and the entire oarty takes more damage from lack of storm's path.
Drk will use their enmity combo more and loose out on their other 2 combos which refill their mp so they can do all the cool stuff drk does with mp.
Enmity is a resource, not just a binary 'am I ahead of everyone else: yes or no'. When you can generate 'extra' threat, you can leverage it to do other things that don't create lots of threat and those things are important for tanking (very much so for war (other combo debuffs) and drk(mp). Pld is just greater dps).
Anyone in vit gear vs comparable level dps is already at a disadvantage in tanking because they have less threat to leverage for other actions, let alone the other benefits outlined in this and every other thread. Threat is a valuable resource and vit doesn't give any. The idea that str is somehow bad for 'real tanking' is ludicrous when you give up the ability to use yur wbtire toolkit because you decided to wear vit the 'tank' stat. That's just being bad.
People that advocate str tanks don't hate hp. It's just that hp has very limited and often superfluous benifits. When 3.2 rolls around and they rework the tank/vut function I'll be the 1st on the vit train. It's just not very effective given the way content is currently designed and the jobs interact with that content. If I can be more effective as war with 26k hp in my vit set that'd be great. But the game doesn't reward me for having 26k hp and it just makes me worse at tanking spamming butchers instead of raid mitigation or meeting enrage timers safely.
Last edited by Izsha; 01-12-2016 at 05:12 AM.
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