The PS4 may not utilize DirectX, but the primary engine developed by SE does for portability reasons. Otherwise you'd see much wider gaps between PS4 and PC effects and performance.
A quick Google search will tell you that this is not true. The PS3/PS4 versions of FFXIV use OpenGL, which is entirely different to DirectX. The reason you don't see as big of a performance gap is because the engine is built with that in mind and designed specifically for the hardware, just like all good console games.
Stuff like that is why a relatively low spec console (low spec compared to gaming PC's at least) can still output amazing graphics on par with the best computers. Fixed hardware is easier to make games for, because you know exactly what's in it. PC's can be all kinds of Frankenstein's monsters, with different CPU's different memory, different graphics cards and so on.
A quick look at information on Luminous indicates that it's targeted at DirectX platforms but can easily be ported to anything that has shaders. I assume that Crystal Tools is designed in a similar manner because it'd be silly not to take advantage of a unified shader engine when you're targeting four or five distinct platforms.A quick Google search will tell you that this is not true. The PS3/PS4 versions of FFXIV use OpenGL, which is entirely different to DirectX. The reason you don't see as big of a performance gap is because the engine is built with that in mind and designed specifically for the hardware, just like all good console games.
You know, people need to just get over this 'Direct X is magic' line of thinking. Direct X is a graphics API that allows Windows games to make more direct calls to the underlying hardware, and provides software interfaces to let developers use particular parts of the GPU more easily and effectively. Guess what, Direct X is *NOT* the only API set to do this, performance is highly dependent on both the developer's skills and the underlying low level graphics drivers. The GPU in the PS4 is an AMD/ATI GCN architecture which means it has all the same capabilities as the GCN class GPUs in mainstream PCs, and whether or not Microsoft's proprietary API set is available, there are drivers and API sets available to PS4 developers that give them access to all the same capabilities and more.
I think that it's clear - without being said by anyone - that PS3 support ends with Heavensward. PS3 is 10 years in the market, and like the PS1 & PS2 before it, it will cease production after 10 years of life. I would be very surprised if SE felt any obligation to continue supporting the PS3 with new content past 2016.Well there was no actual date or timeframe really given to stop PS3 support, only that it will "eventually" be dropped.
I first started this game off on PS3 so am well aware of it's issues. Actually very surprised it can run Heavansward. Hopefully by next expansion it gets dropped, ideally earlier
Spoken from a position of true ignorance.
Last edited by Kosmos992k; 01-12-2016 at 03:50 AM.
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