And how is crafting, or item acquirement/procurement any different? The market place and item generaton has always been a concept in MMOs. FFXIV is the first I've even seen that allows a single player to take all crafting professions and be able to make anything. Unless the problem is that they allowed it at first, and now you can't do it (which is a different discussion) for collab, this sort of thing is sort of a given in an MMO.
It's not exactly long to level crafters to 60 via leves, especially if leve allowances are something you can splurge because most turn ins are vendor accessible. Unless we have differing definitions of an omnicrafter.
Explain, because as of right now, new crafters can still access blue scrip gear and get through with shared gear, or even blue gear that isn't specialist required. And onto the next point...
The mountain is still there to climb regardless of if there was specialist restricted recipes or not if only because of the existence of red scrips. And we're probably on different definitions of omnicrafting. Honestly, there's no point in having multiple crafting jobs if the intention was that one person can craft anything, the different gear and leveling approach is just as arbitrarily restrictive as specialist recipes if that was their intention.
Last edited by RiceisNice; 01-10-2016 at 12:24 PM.
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By gating content, you increase the dominance of hardcore players. This makes it difficult for new crafters to get value out of items on the market board because they will be ruthlessly undercut. By having multiple avenues to make money, you limit the amount of markets hardcore players can camp. Specialists do the opposite.Explain, because as of right now, new crafters can still access blue scrip gear and get through with shared gear, or even blue gear that isn't specialist required. And onto the next point...
The mountain is still there to climb regardless of if there was specialist restricted recipes or not if only because of the existence of red scrips. And we're probably on different definitions of omnicrafting. Honestly, there's no point in having multiple crafting jobs if the intention was that one person can craft anything, the different gear and leveling approach is just as arbitrarily restrictive as specialist recipes if that was their intention.
No, it isn't, because you can overcome a level restriction by simply leveling. Red scripts actively prevent any meaningful progression by enforcing a cap. I, for instance, cannot catch up to someone who started playing upon Heavensward's release not because I'm less skilled a crafter, but because the game won't allow me to. The only way I eventually will is by waiting eight months from the moment I reach sixty. That's not fun, interesting or rewarding. Your efforts are reduced to "sign in, cap red scripts, wait." And that's a terrible system.
Funny. Because that's exactly what they did. They allowed us to do everything and then took that ability away. If it was the latter, then it probably wouldn't be a problem now. Is it the first to allow all crafting without limitations? No. I mean, others can speak from their own experience, but XI had no silly limitations like this. So...Yeah.
I'm not speaking in terms of leveling them. That's time consuming and can be costly depending. The issue is procuring the gil to get the necessary stats into your gear so that you can actually BE an omnicrafter. The gil required isn't simple if RNG doesn't want to cooperate with you. That's the difficulty especially when you're trying to catch up. When people speak Omnicrafter, it's having the ability to craft ANYTHING. But because specialists are introduced, no one can BE that.
Crafting was pretty great in 2.x. Why did they thing crafting was so popular in this game? You could
* Make raid-viable gear (who cares if the top groups can use this to beat raids in 1 week? I'll go on a limb and claim most of the player base didn't)
* Level any crafting class you wanted (just like you can level any DoW/DoM class)
* Didn't have weekly chores in the form of red scrips for mats you can't get without a lvl 60 folklore'd gatherer, or for gear that's almost as good but you can't dye
* Sane recipes for things like battle potions ("You know what'd be a GREAT idea? Reducing potion yields to 1-per-craft, and hiding one of the mats behind an ephemeral node and have it not always even show up for retrieval, while competing with red scrip gathering items and/or aethersand")
Good thing they messed all that up! Hopefully they will at least address the mess crafting is in sometime soon.
According to what information we have now, raid-viable gear is coming back, at least. We can still level whatever classes we want, but the structure more resembles DoW/DoM classes now, in that the best gear is tied to weekly lockouts (and I agree, Red Scrips are nothing but a chore—I'm finishing my third class this week and I'm not touching them again). I don't care much for the current structure but you can still level and use all DoH classes just as you always could.
I don't even understand how this became a raid / gear discussion. Not everything needs go be about crafting or gathering! Remember fighting your way through floors infested of demons to reach Shadow Lord in XI! This is the kind of fun I miss! I want to go with my buddies and kill some hours having fun, not playing XIV and doing chores day after day. Yoshi is a moron for putting up 800 Alexander run for creating Relic weapon. Where the hell is the fun in that?
I don't recall doing 800 alex runs as part of the quest requirements.I don't even understand how this became a raid / gear discussion. Not everything needs go be about crafting or gathering! Remember fighting your way through floors infested of demons to reach Shadow Lord in XI! This is the kind of fun I miss! I want to go with my buddies and kill some hours having fun, not playing XIV and doing chores day after day. Yoshi is a moron for putting up 800 Alexander run for creating Relic weapon. Where the hell is the fun in that?
620 runs of Alexander if you include the tomes earned from each run (use them to skip Floor 3), but it's only one of the things you can do for Alexander as you have other options. Not like doing beast tribes for however long is any more fun than running Alex a few hundred times though.
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