Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    DBthaONE's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    119
    Character
    Maya Neko
    World
    Coeurl
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PirateCat View Post
    A flat increase to the chance to over-meld probably isn't going to happen, for the simple reason that it would be a really simple change to make so the reason why it's the way it is is almost certainly a deliberate game-balance decision.
    Part of me agrees, but the other part says that balanced is already out of wack considering that fact that melds are actually important to crafting and gathering, while completely optional for battle classes. I do realize the melds for crafters and gatherers isn't as needed since you can always get Red & Blue Scrip gear, but that gear doesn't have much CP/GP.

    Quote Originally Posted by PirateCat View Post
    What I'd love to see is the ability to put multiple materia into a single meld attempt and increase the odds that way. So for a 9% chance you could opt to jam 11 materia at the slot in one go to get a 99% chance of success. This would consume all of the materia regardless of what the RNG roll is, so you'd still be using up the same number of materia as you otherwise would on average, but it lets people opt out of the risk/reward aspect of trying them one at a time. (You can't get the first-try awesomeness that happens periodically but you also avoid the 37-failure streak.) If they wanted to encourage people to use the current method and take risks, they could make each extra materia have diminishing returns when adding to the success rate (to some minimum point, say 5%.)
    Solid suggestion. I think this could be implemented easy as well. I would just wonder if it would be done for ALL materia melds or just the crafting/gathering ones.

    Quote Originally Posted by Niet View Post
    Because I'm a pedantic nerd, here's some numbers for the "start at 10%, increase by 10% per failure":

    - Hole in one: 10%
    - Got it in two: 18% (=28%)
    ...
    - Seven attempts: ~4% (=~98%)
    So what started as a simple "1 in 10" has become "very likely within five, almost certain within seven, guaranteed by ten", which is insanely unbalanced.
    Not gonna lie. You lost me on that math. I took Statistics in college, but I was by no means a stat wizard.


    Quote Originally Posted by PirateCat View Post
    If it only stored the attempts for the type of materia that was attempted most recently (e.g. if you change up what you're trying to meld, you lose the bonus) then it wouldn't be that bad. Store a pointer to the type of materia and the number of consecutive failed attempts so far. It would be about the same as if each item had two more materia slots on it (or less, if you're willing to do tricks like bit-shifting the pointer so you can store both pieces as one value.) Not that this would be a trivial amount across all items, mind.

    Alternately, it could be done as a buff of some sort to avoid having to store it to the gear. Fail a meld and you get a stack of "The RNG feels sorry for you" buff that lasts for 30 minutes. .
    The "RNG Buff" would seem highly unbalanced, I recognize that. However, I think you might be onto some sort of idea though. The "pointer" you mentioned is actually in the game already in a sense. Currently there are mini-games in the Gold Saucer that use a pointer if you win, that ask if you would like to "double down." Thus, the idea of using a pointer in this reference shouldn't be unfeasible.
    (0)

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by DBthaONE View Post
    The "RNG Buff" would seem highly unbalanced, I recognize that. However, I think you might be onto some sort of idea though. The "pointer" you mentioned is actually in the game already in a sense. Currently there are mini-games in the Gold Saucer that use a pointer if you win, that ask if you would like to "double down." Thus, the idea of using a pointer in this reference shouldn't be unfeasible.
    Materia melding - the mini game - coming to the gold saucer in patch eleventy billion! ;p

    Having had 4 materias in a row at a 35% chance fail... I'd like anything that boosted the chance at increasing the meld rate... Being able to try and auto meld with multiple materias would be nice as well.
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  3. #3
    Player
    Niet's Avatar
    Join Date
    Oct 2015
    Posts
    53
    Character
    Rentho'ra Niet
    World
    Cerberus
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by ruskie View Post
    Having had 4 materias in a row at a 35% chance fail...
    Try 42 attempts to get a 22% overmeld to work
    (0)