Quote Originally Posted by Bourne_Endeavor View Post
As a developing omnicrafter, this in particular irritated me. Instead of an interesting series of mechanics and/or events to further influx crafting, we were given arbitrary limitations and old content rendered a dead market-- all in the name of discouraging people from omnicrafting. What this actually accomplished is to drive those players to new market haunt grounds, while effectively destroying an easier path for newer crafters..
Omnicrafting in it's own discourages players from being communal outside of the market board. There's nothing inherently wrong with having collaborative projects in making crafts, something that FC crafting should have been and failed to do so in a very spectacular way. At the same time, it's essential to have all your crafts to at least level 50 for cross skills to have a reasonable chance of succeeding an HQ on your craft.

Red scrips on the other hand, feel like an utter mess. I don't particularly have a problem with limiting how much goods we can get (tomestones have done that previously), but getting said red scrips, or even spending it, irritates me. Even getting ready to craft a single material has become a chore because of favor materials, yet at the same time the crafters can't necessarily make anything for other gatherers or combat classes (excluding glamour, but they failed spectacularly at even that), only other crafters.