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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zumi View Post
    This type of system is really dated which is why it is in FFXI.
    FFXIV could implement something similar though (and it's actually what I thought Hunts were going to be originally), without the need for a chart. Imagine an item that works sort of like treasure maps—let's say there are 12 of them, and for giggles, let's say there are 12, one for each of the Zodiac Braves (I know they used them already, but this is just for illustration).

    You can dispense with the need for tiers of NMs (that FFXI has in Escha but also had in Abyssea) and just skip straight to the cool ones, or do something simple where each of the 12 "Zodiac Stones" (that are used to pop the NMs), can all drop from any treasure map, so there's no specific need to go look up a chart—you just go to the MB and buy the Cancer stone to pop Cancer, and that's your NM.

    They don't have to lift systems entirely from FFXI for them to create similar content here (indeed, Diadem—for all its faults—is, in a lot of ways, superficially similar to Dynamis in FFXI or dungeons in hack and slash titles like Diablo that have randomly-generated loot).
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  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alahra View Post
    FFXIV could implement something similar though (and it's actually what I thought Hunts were going to be originally), without the need for a chart. Imagine an item that works sort of like treasure maps—let's say there are 12 of them, and for giggles, let's say there are 12, one for each of the Zodiac Braves (I know they used them already, but this is just for illustration).

    You can dispense with the need for tiers of NMs (that FFXI has in Escha but also had in Abyssea) and just skip straight to the cool ones, or do something simple where each of the 12 "Zodiac Stones" (that are used to pop the NMs), can all drop from any treasure map, so there's no specific need to go look up a chart—you just go to the MB and buy the Cancer stone to pop Cancer, and that's your NM.

    They don't have to lift systems entirely from FFXI for them to create similar content here (indeed, Diadem—for all its faults—is, in a lot of ways, superficially similar to Dynamis in FFXI or dungeons in hack and slash titles like Diablo that have randomly-generated loot).
    The new relics for the Rhapsodies called the Aeonic Weapons that just came out. Not only is there tons of grinding IE turning in lots of merit points, and huge amounts of points got from killing Escha NM, but there is also the difficulty of it involves killing every NM in Escha. Escha is similar to Abyssea but on steroids. They even did something crazy like made a buffed Absolute Virtue called Warder of Courage where most servers haven't even killed. People take one look at that NM chart for Escha and say well I am not doing it. However if you do manage to kill every NM and get your weapon the Aeonic Weapons unlock level 4 ultimate skillchains Radiance and Umbra.
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  3. #3
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zumi View Post
    -snip-
    Yes, I'm aware, I'm still subscribed to FFXI.
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    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/