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  1. #661
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Niwashi View Post
    If you could have prevented a problem and chose not to, then the consequences of that problem are at least partially on you. It may be on others as well, if they also could have prevented the problem, but that doesn't take away your own part of the situation, and it's the healer's effectiveness that's under discussion in this thread. The most effective healer is the one who can keep everyone up even when everything goes south, not the one who can generally keep everyone up, but only so long as nothing goes wrong.
    I completely disagree with this mentality. It's not how we act in real life and it shouldn't be how we act in-game. That said, a great healer will sometimes be able to also keep a party from wiping when everyone else fails. It's great as a Ninja that you are able to so easily pass off the burden of a parties success on another player. That is very commendable.
    (4)
    Last edited by Kaurie; 01-09-2016 at 06:15 AM.

  2. #662
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Kaurie View Post
    It's great as a Ninja that you are able to so easily pass off the burden of a parties success on another player. That is very commendable.
    I've done no such thing. This thread is discussing how a healer can be most effective, so we're looking at what a healer can do. We haven't addressed what other jobs can do well or badly, because that would be too off-topic for the thread. There's just as much blame there when they do badly (as I said in that part you quoted in fact), but their blame doesn't affect the healer's.

    (Besides, though Ninja's my main as near as I have one, White Mage is the one I've been leveling lately, so it's the one I'm currently focused on bettering.)
    (5)
    Last edited by Niwashi; 01-09-2016 at 06:27 AM.

  3. #663
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KaitlanKela View Post
    While cute and funny, not really applicable in FFXIV where a good SCH can pull 75%-100% of the actual DPS in a dungeon with little healing requirement

    lol, true that. but why even go with a dedicated healer class? Send in a combination of 4 Summoners and Arcanists with Titan or Topaz pets, the only healing that will be needed is of the Pets and you can max out on your DoTs....
    (0)

  4. #664
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KaitlanKela View Post
    While cute and funny, not really applicable in FFXIV where a good SCH can pull 75%-100% of the actual DPS in a dungeon with little healing requirement
    Jokes on you, that "little healing requirement" isn't even there because of your fairy.
    (0)
    ____________________

  5. #665
    Player
    Eothas's Avatar
    Join Date
    Aug 2015
    Posts
    161
    Character
    Xander Wolf
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Niwashi View Post
    there's nothing wrong with choosing excitement over effectiveness. (I play that way myself quite often.) Just don't go around pretending it makes you a better player.
    Except that players playing "agressive and dangerous" are choosing effectiveness, and it does make them better players, period. period. period. On a side note, I can't remember the last time that I let a tank die for using my DPS skills, even if they were noob or new.

    You can keep coming with wall of texts, it will not change, the obvious will not change. Whats your next step? pull a biblical text and do an analysis using hermeneutics to try to justify bad players? You can do that, but keep in mind that you are doing a disservice to the community, you are INCREASING toxicity. it's already has been proved by Riot Games that if players know that they have room for improvement, they will behave better, you can see this clearly in any MOBA ranked system, how?


    In low ranking matches (I.E. bronze), there will have much more toxicity, because when something go wrong, most players will imediatelly blame their team mates, why? They think they are already perfect, they don't have room for improvement, so the fault MUST be from someone else, so they start blaming and calling names, and they will be in bronze forever, because they don't try to improve.

    Meanwhile in higher ranking matches (I.E. Diamond), usually there will be LESS toxicity, because most players have the mentality that they can improve, when something go wrong, instead of blaming their team mates imediatelly, they think "What could I have done to prevent this?".

    A player standing around doing nothing is already perfect, its the best and a better player, ofc. You are encouraging the "bronze" mentality.
    (3)
    Last edited by Eothas; 01-09-2016 at 07:10 AM.

  6. #666
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Eothas View Post
    A player standing around doing nothing is already perfect, its the best and a better player, ofc. You are encouraging the "bronze" mentality.
    I've never condoned standing around doing nothing, only that doing the most effective stuff > doing other less effective stuff. The only difference between me and Kaitlan in that regard, is in what we consider to be the most effective stuff. I define "most effective" as being "most likely to lead to a successful run" and she defines "most effective" as being "fastest". Since the game rewards success and does not reward speed, I think mine's a more accurate way of measuring effectiveness.
    (2)

  7. #667
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Niwashi View Post
    I've done no such thing. This thread is discussing how a healer can be most effective, so we're looking at what a healer can do. We haven't addressed what other jobs can do well or badly, because that would be too off-topic for the thread. There's just as much blame there when they do badly (as I said in that part you quoted in fact), but their blame doesn't affect the healer's.

    (Besides, though Ninja's my main as near as I have one, White Mage is the one I've been leveling lately, so it's the one I'm currently focused on bettering.)
    You stated that if a DPS messes up and causes a wipe, the healer is at least in part to blame for not picking up the slack. This is a very poor mentality and a way to pass off the burden of a parties success. To clarify this point, I was not saying you were saying the DPS is not to blame, but you are passing off some of that burden to the healer when it shouldn't be. I'm sorry if this wasn't clear.

    The thread is focusing on a healer can be most effective, and that is when the healer contributes DPS as well as heals the party. The way you can do this is by being efficient and managing your resources, knowing the fight and knowing how your tank takes damage. You adapt on the fly and heal them accordingly. This isn't hard in the slightest. I have healed for approximately 1300 hours of game time and rarely seen a wipe in a dungeon - I can think of one time I did DPS and the tank insta died. I adapted after this event. Some people may not have the ability to adapt, they are less skilled players and they play the best they can. I don't argue against this, and think it is right for them to not DPS. That said, they are worse players. It's just a fact.

    Allow me to elaborate on a few points here:

    Effectiveness
    Definition: the degree to which something is successful in producing a desired result; success.
    Definition applied in an FFXIV context: the degree to which a duty is successful in producing a desired result; success.
    Once can interpret degree in a few ways. I would say that we have 2 main ones here: a) duty is completed/not completed and b) the time it takes to complete. As degree is generally a word of scale, I would tend to think b) is more appropriate. Further, the term effectiveness is also a term of scale.
    Therefore, a more effective party is one which completes the duties in a more timely manner, and a less effective party is one who fails to complete a duty or completes it more slowly.

    Better
    Definition: comparative of good and well.
    As good and well in terms of this conversation is completely subjective, it is based on the criteria we set forth.
    As I mentioned in another post, we come from a capitalist economy, which generally considers progress and productivity to be better than the opposite. In this case, completing a dungeon in a faster time (more reward/time) is better. This also fits in with the above, it is better to be more effective. Finally, I would say that it is better to be able to use all of the skills and abilities given to you to maximize your effectiveness.

    Therefore a better player is one who is more effective is one who completes the duties in a more timely manner. A worse player is one who fails at these things.

    All of that said, better is completely subjective and you clearly disagree. To me, that makes little sense.

    Anyway, we've had many back and forths and I have written you walls of text that you completely ignored. I am pretty done with this conversation now and am exiting under the impression that you are a terrible player.

    Quote Originally Posted by Niwashi View Post
    No it isn't. The burden of a party's success is on the entire party, always. Blame isn't something that can be "passed off". The blame that falls on one person for a failure doesn't impact the blame on another player. You keep acting as though it were impossible for more than one player to screw up at a time. If a tank's hp are way down and they die from standing in an AoE, then the blame for standing in the AoE is on on the tank and the blame for their hp being low enough that it would kill them is on the healer. Both of those things together led to the tank's death, so both players are to blame for it. The healer's fault doesn't diminish the tank's fault in any way.
    I know I said i was out (and I actually should be, forum limit yay.)

    Out of curiousity, if you and I partnered together, and for random reasons I decided not to heal you for the dungeon. Then you died repeatedly and we weren't able to meet any DPS checks. Would the failure of this be in part yours to blame, as the parties success is a team endeavour, or would it be 100% mine because I was stubbornly refusing to heal?

    As for your 2nd part. I am not acting like it's impossible for multiple people to screw up. I mentioned that some healers may not be as skillful, and it's likely better for them to focus on healing as they may not be able to handle emergency situations as well.

    Regardless of all of this, I feel that we may both be taking each others words to the hyperbolic extremes in order to prove our own points. This has become an extremely stupid argument. We're not swaying any opinions here. I'll just continue to play well, roll my eyes at horrible players, and queue in to expert with friends when I can. You can continue to do whatever you are doing.

    Quote Originally Posted by Alahra View Post
    I don't think anyone would necessarily argue against that.

    But I have a question that's tangentially related: given two healers, both of whom DPS to some degree, one of whom focuses too much on DPS, resulting in say, a wipe in one out of every few dungeon runs (costing the time it takes to get the group moving again), and the other of whom is more cautious, DPSing less (causing lost time due to their lower DPS) but not typically having wipes in their dungeons, which healer do you think is "better?"
    Clearly the 2nd is better, as I believe most people advocating that Healers DPS have been alluding too.


    Quote Originally Posted by Alahra View Post
    Most healers I've encountered don't really fit neatly into a "never DPS" box or an "always DPSes to the fullest with never a wipe" box. They're somewhere in the middle, and and the ones in the middle can lean toward risk or caution. Which do you think is better? Risk, or caution? In a perfect world, yes, every healer would DPS with every unused ounce of time they have, but FFXIV's Duty Finder is far from a perfect world in my experience.
    I guess I have never thought about Risk vs Caution, I simply DPS and heal when required. I do this while trying to manage my MP. I know that as I am learning a dungeon or encounter, I will DPS less and slowly DPS more each time until I have hit my personal maximum potential.
    (5)
    Last edited by Kaurie; 01-09-2016 at 07:30 AM.

  8. #668
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Niwashi View Post
    Since the game rewards success and does not reward speed, I think mine's a more accurate way of measuring effectiveness.
    Could argue then that while you're finishing your run they are already away on and starting another run or roulette, therefor increasing effectiveness.

    The game doesnt need to give you any item/tomes for it to reward speed. It automatically does by you finishing before less efficient people and doing other stuff while they are behind still.
    (6)

  9. #669
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Kaurie View Post
    You stated that if a DPS messes up and causes a wipe, the healer is at least in part to blame for not picking up the slack. This is a very poor mentality and a way to pass off the burden of a parties success.
    No it isn't. The burden of a party's success is on the entire party, always. Blame isn't something that can be "passed off". The blame that falls on one person for a failure doesn't impact the blame on another player. You keep acting as though it were impossible for more than one player to screw up at a time. If a tank's hp are way down and they die from standing in an AoE, then the blame for standing in the AoE is on on the tank and the blame for their hp being low enough that it would kill them is on the healer. Both of those things together led to the tank's death, so both players are to blame for it. The healer's fault doesn't diminish the tank's fault in any way.
    (3)

  10. #670
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaurie View Post
    Some people may not have the ability to adapt, they are less skilled players and they play the best they can. I don't argue against this, and think it is right for them to not DPS. That said, they are worse players. It's just a fact.
    I don't think anyone would necessarily argue against that.

    But I have a question that's tangentially related: given two healers, both of whom DPS to some degree, one of whom focuses too much on DPS, resulting in say, a wipe in one out of every few dungeon runs (costing the time it takes to get the group moving again), and the other of whom is more cautious, DPSing less (causing lost time due to their lower DPS) but not typically having wipes in their dungeons, which healer do you think is "better?"

    Most healers I've encountered don't really fit neatly into a "never DPS" box or an "always DPSes to the fullest with never a wipe" box. They're somewhere in the middle, and and the ones in the middle can lean toward risk or caution. Which do you think is better? Risk, or caution? In a perfect world, yes, every healer would DPS with every unused ounce of time they have, but FFXIV's Duty Finder is far from a perfect world in my experience.
    (3)
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