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  1. #11
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Game is getting boring fast.
    (18)

  2. #12
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I'm debating what's making the game seem stale.

    Is it that we went from being used to having a constant stream of content, to the sparce content of patches 2.5-3.1? The average amount of time between patches being increased might make the grind seem even worst - since there's limited options of grind available compared to original.



    Or are some of the systems implemented in Heavensward just terrible?
    The fact that your Crafters and Gatherers have this... aweful Red Scrip system, arbitrary limits on what you can craft via Specializations, layers upon layers of Lockouts for combat classes compared to normal (Seriously, whoever came up with the Alexander Normal loot system... I disagree strongly with you, good sir), overtuned content that makes it even more of a grind to complete than usual (There's a sort of curve to be met where people need to feel like they're 'able to progress' and if their tolerance for bashing their head against the content), the leveling being just... more of the same 50-60.


    I do agree. FFXIV has always been a grind. But I dunno. I feel like the grind was better executed. IT could also just be burnout. Who knows?
    (7)

  3. #13
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Game has always been grindy, as any other game. It has to be. It's just that this game keeps recyling its old content to do it. While it helps old content and mechanics to keep being run for new players, it's annoying and tiring for older ones. Too repetitive, after a couple of years, grows old and people already got burnt out on it.
    (5)

  4. #14
    Player
    The_Greatest_Evil's Avatar
    Join Date
    Oct 2015
    Posts
    148
    Character
    Thief Senpai
    World
    Behemoth
    Main Class
    Lancer Lv 54
    I agree with you. The high lv community of this game it's weird.
    (1)

  5. #15
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Felmyst View Post
    It is a MMO RPG and it feels like playing a single player
    I agree with this completely. This game is a single player rpg, Destiny feels more like an mmo than this does. Everything is closed off and secluded!

    There's also no competition unlike with other mmorpgs, there's nothing to really strive for either so the grinding isn't enjoyable since there's no rewards for it.
    (4)

  6. #16
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i grind is a grind only if itsnt FUN ,after a while anything u do every week is going to be boring no matter what,but at least mask it somehow......others game hide the grind with fun or spice it in some steps...but FFXIV 3.0 didnt even try to hide it....and thats SAD.
    (3)

  7. #17
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The problem is they followed so close to the "other guys" formula they are even repeating the same faults. 2.XX was the time to play it safe and get subs. 3.XX is playing it safe and losing subs. The devs need to become more creative and inventive.
    (17)

  8. #18
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    My suggestion to dev team

    STOP trying to focus on ways to force people to do the same content over again

    START trying to focus on ways that make the content fun, so that people will want to do it over again
    (26)
    Last edited by Kaurie; 01-09-2016 at 04:39 AM.

  9. #19
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Dyvid View Post
    The devs need to become more creative and inventive.
    They don't even need to do that... I know people like to hate on XI here, but XI is certainly a good base to work from... Why reinvent the wheel when you've got a perfectly functioning one you can improve upon? Plenty of things in XI are perfectly valid pieces of content that are certainly transferable, I mean look at our Grand Companies, then compare them to Salaheem's Sentinels. One is a boring, characterless mini-grind with zero character, the other is at the very least a grind with characterful quests, I'd say it was pretty fun and memorable, since Assaults certainly beat the crap out of FATEs and those lame Company Levequests. Heck, forget Treasures of Aht Urghan, if Grand Companies could at least mirror vanilla Final Fantasy XIs nation missions, that would be a stark improvement over "Oh, you need a new rank? OK then, done". I'd take proper Grand Company quests, which flesh out the nations, over Hildibrand quests any day of the week... Throw meaningful content like Assault/Campaign/etc. into the mix and all the more so. Why Hamlet Defense got axed in the move from 1.0 to 2.0, I'll absolutely never understand...

    I'm really not actually sure what happened with Grand Companies... It's like they tried to copy Wings of the Goddess' national ranks, but completely forgot to include any of the content that made those good... Where's my Campaign system? Hamlet Defense would do as a Besieged-style world event. Campaign Ops would be a welcome addition compared to Company Levequests as well. Heck, even the way we rank up in Grand Companies is just... sad... when compared to how we ranked up in similar groups in XI...
    (15)
    Last edited by Nalien; 01-09-2016 at 04:49 AM.

  10. #20
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nalien View Post
    They don't even need to do that... I know people like to hate on XI here, but XI is certainly a good base to work from... Why reinvent the wheel when you've got a perfectly functioning one you can improve upon? Plenty of things in XI are perfectly valid pieces of content that are certainly transferable, I mean look at our Grand Companies, then compare them to Salaheem's Sentinels. One is a boring, characterless mini-grind with zero character, the other is at the very least a grind with characterful quests, I'd say it was pretty fun and memorable, since Assaults certainly beat the crap out of FATEs and those lame Company Levequests. Heck, forget Treasures of Aht Urghan, if Grand Companies could at least mirror vanilla Final Fantasy XIs nation missions, that would be a stark improvement over "Oh, you need a new rank? OK then, done". I'd take proper Grand Company quests, which flesh out the nations, over Hildibrand quests any day of the week... Throw meaningful content like Assault/Campaign/etc. into the mix and all the more so. Why Hamlet Defense got axed in the move from 1.0 to 2.0, I'll absolutely never understand...
    if possible, do you want to elaborate on what the good systems in FFXI had? Many (like myself) have never played FFXI.
    (5)

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