the original idea of specialist: SE felt that people dont approach crafting cause you pretty much must level everything to max level to get into end game crafting. so they introduced a new system that will allow those players to be focused into 1 job. and dont need to level everything or gear up everything to do end game crafting.
current stat:
- you need to level everything to 60.
- specialist skills are useless and give no advantage. old skills are far simpler and more viable.
- recipes gated behind specialist. not only you cant craft, you also depend on other specialists -.-