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  1. #1
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Ehh. I don't think I want them to have different armors. With most Striking and Scouting gear, they are just slight recolored variations of the same armor. And the primary reason the gear was split up into Striking and Scouting was because Monks use STR and Ninjas use DEX. I also think it would have been easier for SE to just continue using Striking as a catch-all for both MNK and NIN, but I guess they didn't want to have both stats on the same armor for whatever reason.

    MCH and BRD, however, use the same base DEX stat. I guess by comparing their Artifact Armor, you can see a bit of visual differences with how they can be perceived, but the same can be said of all three tanks. The tanks' armors still hold the same basic principles though. The same can be said of the sets shared by Bard and Machinist.

    With all of this in mind, I think that it would be smarter to continue having one set of armor to be used through both jobs. It IS true that MNK and DRG do not share gear even though they are STR-based jobs, and that is a fair complaint, but I do think that they are different enough to warrant the change in visuals. I can't really say the same for Bard and Machinist.
    (8)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by TheGrimace View Post
    It IS true that MNK and DRG do not share gear even though they are STR-based jobs, and that is a fair complaint, but I do think that they are different enough to warrant the change in visuals.
    Don't DRG armors usually have a higher armor value than MNK/NIN?
    (2)