See it from the bright side guys.
At least Surecast isn't useless anymore. Yay!...?

See it from the bright side guys.
At least Surecast isn't useless anymore. Yay!...?


You people rehash old threads like SE rehashes content.
This 100%. I consider myself a pretty good tank (PLD) and usually have no issues holding enmity with my avg 183 ilvl against 210'er's. I definitely notice they are right on the cusp of taking the entire time, but so long as I don't do anything stupid, I will hold. But when a mob ends up getting pulled by someone else, it simply wastes time and efficiency. I have to spend time chasing the enemy and re-positioning. Not to mention, I'm trying to pull them all nicely infront of me so I can maximize my parry and blocks as well as help the DPS that have positional attacks. But I also tend to do bigger pulls, which means I can't see worth crap in terms of what the DPS are attacking and if they are a high ilvl, I really can't afford to take the time to check them either. Instead I have to really make sure to watch the aggro meter's carefully. Usually the only time I really lose hate (while alive) is when I don't notice that the big mob I pulled has 1 or 2 outside of my flash's range because the mob is too big (or perhaps just have a big bulky monster taking up a lot of space).The biggest problem is having to backtrack to re-establish enmity. Tank's anticipate the mob's route on each pull. They are typically expecting to be the fixed point to which the mobs go on sight. If Regen pulls hate from the start, the mobs don't go straight to the Tank. They go straight to the Healer. Depending on where the Healer is standing, the Tank can miss their AoE enmity grab because the mob ran in a completely different direction than the Tank was expecting them to go. That means you have to go backwards to get hate on targets you should have gotten the first time. It really is inefficient. It's slower. It wastes additional Tp/Mp. It wastes additional Def CD's during the backtrack. It wastes time on offensive buffs that you're not making the best out of. It wastes Dps positionals ... it's just one big waste. What should be a smooth and organized run turns into a functional but vastly less efficient run, especially if the healer is inexperienced.
But I will say, one thing I actually notice with a lot of tanks is that they DEPEND on the DPS to focus fire on 1 main target. This SHOULD be how things are done honestly and it's great... until you hit the higher dungeons. Then, you got DPS and healer's significantly higher geared than you (because you barely got the ilvl through doman gear upgrades) and now the healer hate creeps much faster as you focus fire and DPS AoE's steal hate at a much faster rate than you're used to (from the things you used to not have to pay as much attention to). This makes it very hard to adjust at first as most tanks rising up are used to dungeon's that lvl sync gear. That ilvl 210 dragoon wasn't stealing hate in Aurum Vale, but in Pharos, he's hitting without any restraints and the enmity build up definitely shows.
Don't worry. I'll spam cure the crap out of you with my Paladin.
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Interesting how tanks - or a certain group of players at least - act like some victem when they cannot deal with the enmity and decide not to do anything about it. Fun fact: healers are the ones who have to deal with whatever crap the rest of the group decides to do. Be it tank boycotting, ninja facepulling and also their own dumb regen mistakes
I'm not sure what you're getting at. When one branch of the trinity falls, the other branches suffer for it. I don't think healers are unique when it comes to this.Interesting how tanks - or a certain group of players at least - act like some victem when they cannot deal with the enmity and decide not to do anything about it. Fun fact: healers are the ones who have to deal with whatever crap the rest of the group decides to do. Be it tank boycotting, ninja facepulling and also their own dumb regen mistakes



I had a healer doing that yesterday. It was hilarious to watch this overgeared scholar stand right next to my lancer and whack mobs left and right with this HUGE book while his fairy did the healing. Didn't have any problems dropping the mobs either. He must have been doing nice damage.![]()
It's not that tanks cannot keep aggro, it's just that they don't want to. Such as black mages don't want to move from their ley lines to escape from AOEs and so on. There are several examples !
SE just created a game where people become lazier as time goes by, a game where people main objective is just to end an instance before the clock hits 70 minutes (the sooner, the better even if it's boring as hell) and where people just run after tomestones. It's sad actually.


It's not that complicated, is it? If a non-tank is tanking or facepulling, healers can - or should - still be healing. It's not like the dps players have the tools to prevent unnecessary wipes



It is, and yet none of it is complicated. It just comes down to competence. No point for me getting into baby rage over a regen tick, I just deal with it as tank. DPS pull, oh thats easy I got buttons to hit for that. Same on the healer side of the fence, you get the nutty tank eating the AoEs on them pulls. FeelsBadMan.It's not that tanks cannot keep aggro, it's just that they don't want to. Such as black mages don't want to move from their ley lines to escape from AOEs and so on. There are several examples !
SE just created a game where people become lazier as time goes by, a game where people main objective is just to end an instance before the clock hits 70 minutes (the sooner, the better even if it's boring as hell) and where people just run after tomestones. It's sad actually.
Although BLMs eating AoEs while in Ley Lines isn't a new concept. It's actually preferred in the Thordan Extreme trial opener for more DPS. No sane healer wants to see a Phase 9 in that fight, so it's completely worth just eating/healing it. But for dungeon content, well it only what adds another minute to the already face rolling experience.
Bad players in a MMORPG? Bad players failing at the single easiest role in the game? Nobody could ever have possibly seen this coming.
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