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  1. #121
    Player
    Raxiaz's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I can kinda see why Flash and Unleash don't mess up combo rotation. They're the primary tools used to keep hate in groups of enemies, and SE is probably expecting players to have to use them mid-combo.
    (0)

  2. #122
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Speaking of damage mitigation. Many people forgot about Storm's Path. Straight up 10% damage debuff for 20 seconds, does damage, AND heals you, for 60TP.
    (0)

  3. #123
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by thunderbreak View Post
    Speaking of damage mitigation. Many people forgot about Storm's Path. Straight up 10% damage debuff for 20 seconds, does damage, AND heals you, for 60TP.
    Also WAR's lowest potency combo, and buried at the end of a Maim combo (for a total cost of 190 TP). You can't just "do" Storm's Path, you have to waste a full rotation doing it.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  4. #124
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by fm_fenrir View Post
    Also WAR's lowest potency combo, and buried at the end of a Maim combo (for a total cost of 190 TP). You can't just "do" Storm's Path, you have to waste a full rotation doing it.
    Dev team I hope you are reading this. A tank class needs to ditch tank ability and focus on dps ability. You know what this shit means? Tanks are bored, less dps checks and more tank busters please.
    (0)

  5. #125
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by thunderbreak View Post
    Dev team I hope you are reading this. A tank class needs to ditch tank ability and focus on dps ability. You know what this shit means? Tanks are bored, less dps checks and more tank busters please.
    Even in 2.55 you didn't use Path that often, because Eye and Butcher's were just plain more useful. If you alternated all three skills as MT, you would rapidly lose threat against competent DPS, because you were either letting Eye fall off, or not doing enough Butcher's to keep threat up. Path is only useful when you have such a massive threat lead that you can afford to use it; in those situations, you're already overgeared for the content so its damage mitigation value is questionable.
    As OT, it's more useful, because you can alternate Eye and Path, but you're also not trying to tank in that slot, so...
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  6. #126
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by fm_fenrir View Post
    Even in 2.55 you didn't use Path that often, because Eye and Butcher's were just plain more useful. If you alternated all three skills as MT, you would rapidly lose threat against competent DPS, because you were either letting Eye fall off, or not doing enough Butcher's to keep threat up. Path is only useful when you have such a massive threat lead that you can afford to use it; in those situations, you're already overgeared for the content so its damage mitigation value is questionable.
    As OT, it's more useful, because you can alternate Eye and Path, but you're also not trying to tank in that slot, so...
    Once again reinforced the fact the devs have no idea how to make contents for tanks since 2014.
    (0)

  7. #127
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by thunderbreak View Post
    Once again reinforced the fact the devs have no idea how to make contents for tanks since 2014.
    Why would forcing 100% uptime on Storm's Path make good tanking content?
    (0)

  8. #128
    Player
    AI_wass's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Ire Works
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by thunderbreak View Post
    Dev team I hope you are reading this. A tank class needs to ditch tank ability and focus on dps ability. You know what this shit means? Tanks are bored, less dps checks and more tank busters please.
    Because hitting an extra button or using a different combo every other minute or so is any more interesting. Right.
    (0)

  9. #129
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Launched View Post
    Why would forcing 100% uptime on Storm's Path make good tanking content?
    Ask people who play final fantasy record keeper why they need to use weapon breakdown/magic breakdown on 100+ difficulty contents

    Quote Originally Posted by AI_wass View Post
    Because hitting an extra button or using a different combo every other minute or so is any more interesting. Right.
    Is this a trick question? By your definition a more variety rotation is no more interesting than a less variety rotation?
    (0)
    Last edited by thunderbreak; 01-04-2016 at 06:09 AM.

  10. #130
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by thunderbreak View Post
    Ask people who play final fantasy record keeper why they need to use weapon breakdown/magic breakdown on 100+ difficulty contents
    I think Launched's point is that requiring 100% SP uptime doesn't actually change much besides lowering WAR's DPS a bit. This used to be a thing when bosses would actually hit hard relative to our eHP (ie SCoB Savage, T9, T12, T13) but keeping 100% SP uptime in itself wasn't really a challenge. What's truly missing from the current raids are hard hitting autos, cleaves that need to be mitigated, and tank busters that actually require tank stance. Currently everything hits like feathers and despite tanking being the easiest job in the game in 2.0, it's even easier in 3.0. I do hope that SE realized this from the progression in current Alex Savage and will be making adjustments to the next one.
    (1)

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