people are not supposed to spend 600 gp every minute, it would ruin the value of all items, if everyone could gather everything at any time
its good as it is, you have to gather less for more profit



That's why a lot of desirable nodes are on timers. I mean, what are you going to do when, in 4.0, the recommended max GP is a crazy number like 3k and it still ticks at 5 GP every 3 seconds? Even with Cordials, that's insane, and for a system that requires you to burn 600+ GP on most nodes for optimum gathering, the least they could do is change regen to a percentile value.
I mean, Crafting classes get it easy. Craft something, burn all your CP, and when you finish crafting, you get all of your CP back instantly. And then MP for combat classes regenerates on a percentile system, which makes Piety suck a lot less than it would if MP regenerated at a flat rate.
I mean, when I gather, I want to gather. I don't want to wait five minutes in between ephemerals because of my garbage GP regen rate.


OTOH, crafters have to get the mats, either by buying mats from a gatherer or by gathering the mats themselves. SO they either have to spend the time gathering, just like you, or pay you to spend the time.
Right now, I find it is a lot easier to make money by gathering than by crafting.

A simple solution would be to will scale the tick value to the GP maximum.
E.g. 0 - FULL takes 5 minutes. A tick every 3 seconds would mean 100 ticks to go from empty to full.
Your tick value would be determined by your maximum GP.
If you are a young gatherer with 300 GP maximum, 3 GP per tick. For the master gatherer with 650 GP, then 6.5 GP per tick.
Last edited by ChameleonMS; 01-05-2016 at 02:58 AM.
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