Results 1 to 10 of 136

Hybrid View

  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    If this game was lore appropriate. Dragoon Jump should always kill them when they miss or don't land on anything. Or just kill them.
    (1)

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    If this game was lore appropriate. Dragoon Jump should always kill them when they miss or don't land on anything. Or just kill them.
    I see plenty of dead Dragoon's, you mean to tell me it's not due to them failing to land on anything with their jump?
    (0)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Colorful View Post
    I see plenty of dead Dragoon's, you mean to tell me it's not due to them failing to land on anything with their jump?
    Yes, every time a dragoon jumps he should instantly die as he lands and his spiked armor should always break too. Each time they rez they should have to do a full repair, since Final Fantasy seems to do real life physics.

    Also, most Dark Knight and Warrior weapons should disarm anyone who uses them, and they should get a -90% CD to all spells/attack speed as well.

    Unwieldy:
    Your weapon is too heavy.
    -95% to all cooldowns and -95% attack speed.

    We should introduce "weight" into the game as well.
    (0)