

I'm not even going to bother the rest. You don't seem to understand that whatever MP you gained from the extra energy drain hits isn't more than the amount of MP extra spend if you have to patch up on your own share of healing.1. Additional mana means you can replace physicks with the more powerful adlo, also it leaves you more room for errors, for example a resurrection/resummon fairy. Missing an energydrain or two during a4s is going to be really bad for progression, for kill if you're experienced it might be a different case.
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