That's another matter entirely. As long as no one is dying hps getting low is not a big deal. If things are headed south and recoverable and they aren't dropping CS then that is that specific person being a bad healer.
Last edited by Aurelinaus; 12-26-2015 at 09:05 AM.
Well there is a simple fix just remove cleric stance? And change mind so u deal damage base on half ur mind and remove 100% hit dots , and make mechanics which always require 2 healers
Problem is Alex savage now apparently it's too hard for players, and we'll majority of players mindset expects a healer to help with DPS
I blame parsers, players, and developers for this
But as I said this I most likely going to get flamed at D: with comments like this
*healer should use there toolkit to there advantage*
*if a healer not healing it helps if they contribute to the DMG*
*there a reason healers got cleric stance*
*etc*

You shouldn't be flamed, it's your opinion. But you also need to understand that what you define is a "problem" isn't necessarily a problem at all. I find playing a healer in this game extremely fun and engaging, and am happy to help DPS as much as it's within my power to do so. With respect to parsers - if I have one case where we all live, and another parse where we all live but the healer also adds 400 dps, I can easily identify the superior teammate. That's a good thing, imo.
I would 100% be in favor of them adding fights with more healing and mitigation needed. Variety is the spice of life, and I think going from one fight where my teams needs some DPS help from me to another where keeping MP just healing is difficult would be awesome. Changing cleric stance is unnecessary and would actually be sad - it would make playing a healer less skillful as stance dancing is a big part of it (in this game), while also lowering the capacity to do damage. If SE, for any encounter doesn't want as much healer (or tank) dps, all they have to do is increase the amount of damage going out.
Last edited by Sidra; 12-29-2015 at 10:29 AM.
The Devs have stated that raids were NOT designed to require Healer and Tank DPS. They, however, are being cleared at lower than expected ilvls because Tanks and Healers DPS hardcore. Good, bad or otherwise, those are the facts of raid design right now.
Honestly, I don't have much experience but from talking to other healers it seems that the most effective thing to do is to kind of flip-flop between healing and DPSing (of course, you can only do this if you coordinate with your other healer well, it's not going to happen in DF). This allows both healing jobs to heal what they're good at healing, like WHM AoE and HoT spells, SCH tankbuster mitigation, while at the same time maximizing DPS output and minimizing overheals by always having one heal and one DPS.
In a PUG, make sure the tank isn't dying. Then DPS. Screw the other healer. >w<

Honestly, this topic keeps coming up like a sick game of whack a mole. In the end, pushing healers to DPS hurts everyone in the group unless the healer is able to do so safely. I add dps when I play, but only when I know I can, if someone demands it of me, they had better be perfect and not take extra damage, because they are asking me to stop doing my job and start doing theirs. It's always good to add that little big extra, and it's a sign of being able balance your role well and it's all on each individual healer.
I will always stand by the fact that I am not a Damage Dealer, I am a healer who can add additional damage IF the situation presents itself, sometimes it doesn't and I will not allow myself to be guilted over it, and neither should anyone else. It certainly is one thing if you're doing serious end game content, when that little added DPS from a healer can make or break a fight, but in most content? Quite frankly, no one should be pushed to.
If you try to fail and succeed, which have you done?

You forgot to mention that that particular quote was from before the expansion and ended with the fact that they were going to factor it in from that point forward.The Devs have stated that raids were NOT designed to require Healer and Tank DPS. They, however, are being cleared at lower than expected ilvls because Tanks and Healers DPS hardcore. Good, bad or otherwise, those are the facts of raid design right now.
Honestly, I don't have much experience but from talking to other healers it seems that the most effective thing to do is to kind of flip-flop between healing and DPSing (of course, you can only do this if you coordinate with your other healer well, it's not going to happen in DF). This allows both healing jobs to heal what they're good at healing, like WHM AoE and HoT spells, SCH tankbuster mitigation, while at the same time maximizing DPS output and minimizing overheals by always having one heal and one DPS.
There's a reason the topic keeps coming back up. It's because of the different mindsets of raiders vs. non-raiders. It's almost like playing completely different games. If you raid, you have to be in a mindset where healers dps. It's just a fact. If you don't raid, there's no content in the game that strictly requires healers to DPS.Honestly, this topic keeps coming up like a sick game of whack a mole. In the end, pushing healers to DPS hurts everyone in the group unless the healer is able to do so safely. I add dps when I play, but only when I know I can, if someone demands it of me, they had better be perfect and not take extra damage, because they are asking me to stop doing my job and start doing theirs. It's always good to add that little big extra, and it's a sign of being able balance your role well and it's all on each individual healer.
I will always stand by the fact that I am not a Damage Dealer, I am a healer who can add additional damage IF the situation presents itself, sometimes it doesn't and I will not allow myself to be guilted over it, and neither should anyone else. It certainly is one thing if you're doing serious end game content, when that little added DPS from a healer can make or break a fight, but in most content? Quite frankly, no one should be pushed to.
Neither opinion is inherently wrong. You just have to realize that you're playing a different game than people that identify with the side you directly oppose. Raiders should be more accommodating to healers that don't want to DPS while they're running casual content, but non-raiders should also recognize that spending 6+ hours a week in a mindset where healers have to push out all the DPS they can is going to change the way they look at the game as a whole.
Again, neither view is wrong, but getting butthurt about it on either side is.
Last edited by SnugglesD; 12-31-2015 at 01:42 PM.


Out of curiosity, where did you hear that from? Last I heard Healer DPS was still not required for on-par-ilvl Savage Raid.
I don't mind dpsing as a healer, but i want it to be my decision to do so if i have the means, not a requirement for the group to pass the dps check.
And even if they won't fix that, it would be so much easier to DPS if they ditched cleric stance and tied our dps spells to MND. You've no idea how many CDs i've wasted because of Cleric Stance lag.



Except that they specifically stated they do. So you were either ignorant of that or misunderstood what they were saying? idk. Completely wrong either way.Because for some reason the mindset in endgame here is, "We're lacking in DPS, so instead of making our DPS do better, we're going to make our Healers & Tanks jobs more stressful by making them dish out X amount of damage as well to make up for our low DPS..." Even though SE tests these fights & pretty sure their Healers & Tanks aren't DPSing hardcore lol.
I don't understand it either, which is why I am glad I raid with friends & not random people from the game lol
In the end, it's basically "Welcome to FFXIV; the game where everyone contributes to dps.
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Last edited by Alistaire; 01-01-2016 at 01:46 PM.



They specifically stated that fights ARE NOT tuned with healer DPS in mind. Deal with it yourself.
They even removed Accuracy from healer gear, so yeah, the same statement goes on after the expansion.
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