We're not saying the grind is unfair. We're saying the grind, for the reward given, is not worth the effort. And as difficult as AS4S is, you can not deny that part 3 of the relic quest is one hell of a serious grind.
Personally I'm not even complaining about the grind, the grind is fair, its the crafting portion that is overkill. I can manage the grind, as it is slow but quantifiable progress, but the crafted items are a huge gate, and the specialisation means that it is impossible to get on your own. The solutions are find other players willing to craft these items for you (all 32), or have 15+ million gil (not even taking into account the other mats you need to get), and for some players this is not viable, let alone fair, and the reward is definitely not equatable.
Last edited by Lambdafish; 12-31-2015 at 08:52 AM.
See, I'm on your side on that one. I mean, I could accept the crafting part, if it was -possible- to have all specialist classes. At that point, it would be something you -could- do on your own if you chose it. Sadly, without mules, you can only have a max of 3 specialists, meaning that you have no choice but to be at the mercy of others. That I feel is pushing it. The actual grind itself though, as you said, is not bad. I've worked on getting my 5 most played jobs their 200 weapons since implementation. I have not even begun my alex grind yet, and just from beast quests, poetics, and law, with no special effort (outside of doing beast quests), I'm already sitting at 26/80. I could probably be done by now if I'd just focused a single weapon from the get go. As is, I started seeing completed Anima weapons as early as 4 days after the patch. Not that the majority of people can finish that fast, but it just shows it is -possible- to finish in under a week. That crafting though....
Content too hard? Too much rng? Too much effort for the item you want?
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