Often times, 2 groups are fighting one another; while the third group is off my itself.
What I am suggesting, that Nods spawns in cluster. Keep the combat more intense and that why 1 group isn't left to them self alone.

Often times, 2 groups are fighting one another; while the third group is off my itself.
What I am suggesting, that Nods spawns in cluster. Keep the combat more intense and that why 1 group isn't left to them self alone.
http://www.twitch.tv/mogul1x
This can happen in 72 man too; this isn't just an 8 man thing. If your group is stupid enough to fight another GC the entire time and ignore the one merrily walking to first, that's not the mode's problem.


Dont worry. Next patch is going to solve all the PVP problems and complaints we have. Just wait and see the brilliance of Yoshi~ /sarcasm
If Frontlines dies...I don't think I'd PvP for much longer. I love it way more than Wolves' Den.
Hard to balance a game with so many unbalanced jobs, that's why SE use this random feature.
The only way to play against this feature is to rule your job, if i see the dmg of some ppl, than i think they will sabotage the game.
https://gyazo.com/dc527c2850d99907a52025429c31ed22
But i think ff14 pvp will die with "Soul & Blade" coming out, heard it have the best 1vs1 balance.


To be honest the jobs are all balanced pretty damn well. The reason it looks like they aren't is because people don't actually use jobs to their full effectiveness. A good team with all the different jobs using each ones unique playstyle can ruin the chances of enemies doing damage. SMN is always said to be broken, but its not so much broken in my opinion as that people just are bad and I bet if you took a real look somehow at PvP I bet over half the people don't even use their PvP skills (like purify).


Heh. Blade & Soul, ya mean.
While the game has good PvP (at a glance - I PvPed a bit in the first closed beta weekend), I highly doubt its full release will kill FFXIV's PvP. The two games are just too fundamentally different. Not to mention it's free to play. Many people who go to play Blade & Soul will probably just play both.
What might kill FFXIV PvP is Patch 3.2. If the PvP changes of this purported PvP patch don't fix PvP and make it big, but rather fails to do much beyond a small band-aid fix, then PvP will continue on its downward spiral of neglect and disuse.
Last edited by Vandril; 12-31-2015 at 01:09 PM. Reason: Spelling
- David DunningIf you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.



Despite how much I hate SMN and the ridiculous damage and crowd control offered by NIN, I must say that I agree with the above. I thoroughly enjoy playing Bard and Paladin in Seize Rock.To be honest the jobs are all balanced pretty damn well. The reason it looks like they aren't is because people don't actually use jobs to their full effectiveness. A good team with all the different jobs using each ones unique playstyle can ruin the chances of enemies doing damage. SMN is always said to be broken, but its not so much broken in my opinion as that people just are bad and I bet if you took a real look somehow at PvP I bet over half the people don't even use their PvP skills (like purify).
My main complaint in 24 man Seal Rock is that the map is too big for such a small amount of players.
If there were a smaller map, maybe similar in size to secure, then I think it would be a lot better.
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