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  1. #1
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I will usually call nodes and stuff when I play, the biggest problem comes from people who can't see the big picture going against what you say. Most times people can't see that next step ahead, and think a really good call is bad so they start shouting how dumb it is then half the group doesn't listen and it fails. It is very very hard to get an entire group to just listen.
    (5)

  2. #2
    Player
    S-snape's Avatar
    Join Date
    Dec 2015
    Posts
    19
    Character
    Senpai Snape
    World
    Odin
    Main Class
    Black Mage Lv 60
    I think one weakness most ppl who are good at frontline have is not helping their team SEE ahead. If the node you're deffing easily has 20% left, TELL people that because your node is soon dying, let's spread out on the battlefield to get a quick cap on the next one that'll spawn soon.

    But because everyone assumes everyone knows/is paying attention to this, it's usually not called, and you end up spreading too late and letting the enemy cap every node. So your only option is to full-on attack. And if you got inexperienced players, that won't always work.


    But yea, I agree it's probably hard to pick up leadership. You say you have alot of wannabe callers. I've played the game for a little over a month now and PvP'd for 3 weeks, and I was probably one of those wannabe callers at the start, but only because I didn't see someone else step up all the time (so maybe that's what the callers in your GC are doing, they just don't see any great shotcallers stepping up, so they shoulder the burden even though they know they're not the best).

    And I've played competitive moba at a high level for a long time, so I know how important it is to be organised. Even if I didn't always make the right calls in the beginning, I kept at it because I knew following 1 bad call is usually better than not having a call at all. It's really the only way to learn; and.. I learned a shitload about SR strategy that first week. lol
    (1)
    Last edited by S-snape; 12-30-2015 at 09:04 PM.

  3. #3
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Makado View Post
    Most times people can't see that next step ahead, and think a really good call is bad so they start shouting how dumb it is then half the group doesn't listen and it fails. It is very very hard to get an entire group to just listen.
    This is a big thing - there will be times when the right choice is to cede nodes entirely, or to disengage from a fight you're winning. If there's any dissent to that call at all, your group will splinter, and you'll wind up losing the game because half of your team suicided into an objective, and the other half didn't. Then who gets blamed?

    A lot of Aether Flames' high-end shotcalling got undermined this way - people would transfer over, yell at shotcallers without offering advice (or worse, offer terrible advice), and cause new players to distrust the knowledgable ones. Over time, the worst shotcallers gradually eroded the best shot callers' ability to lead games, and the whole faction suffers for it.
    (1)
    Last edited by Kyani; 12-31-2015 at 06:43 AM.