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  1. #11
    Player
    S-snape's Avatar
    Join Date
    Dec 2015
    Posts
    19
    Character
    Senpai Snape
    World
    Odin
    Main Class
    Black Mage Lv 60
    I think one weakness most ppl who are good at frontline have is not helping their team SEE ahead. If the node you're deffing easily has 20% left, TELL people that because your node is soon dying, let's spread out on the battlefield to get a quick cap on the next one that'll spawn soon.

    But because everyone assumes everyone knows/is paying attention to this, it's usually not called, and you end up spreading too late and letting the enemy cap every node. So your only option is to full-on attack. And if you got inexperienced players, that won't always work.


    But yea, I agree it's probably hard to pick up leadership. You say you have alot of wannabe callers. I've played the game for a little over a month now and PvP'd for 3 weeks, and I was probably one of those wannabe callers at the start, but only because I didn't see someone else step up all the time (so maybe that's what the callers in your GC are doing, they just don't see any great shotcallers stepping up, so they shoulder the burden even though they know they're not the best).

    And I've played competitive moba at a high level for a long time, so I know how important it is to be organised. Even if I didn't always make the right calls in the beginning, I kept at it because I knew following 1 bad call is usually better than not having a call at all. It's really the only way to learn; and.. I learned a shitload about SR strategy that first week. lol
    (1)
    Last edited by S-snape; 12-30-2015 at 09:04 PM.

  2. #12
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Februs View Post
    The quality of leadership is definitely important.
    The main thing with Frontlines is that it's usually not that difficult to figure out what your team should be doing next. In almost all situations, there is almost always a "right answer" per se, in the sense that tactically it makes the most sense for your team to move in a specific direction. Maelstrom holding two not-easy-to-defend nodes while Adders and Flames have one while also leading both? Maelstrom gets teamed.

    The problem also lies with a lot of players' attitudes. It's going to be near impossible for anyone to properly direct anyone if people still maintain the awful "YOU'RE NOT MY DAD/THE BOSS OF ME!" attitudes so many people seem hellbent on keeping.

    As I stated before, some direction is better than no direction at all. Has anyone here ever played a match where nobody says or calls anything? Let me tell you, the results are far from pretty. Everyone wanders around like they're daydreaming and the entire GC gets crushed. It's like you're playing like the Adders do on primal.

    I'd rather someone take the reigns and go, "Here, I'll do my best to lead everyone, even if people don't agree with me," then have everyone sit and twiddle their thumbs because nobody has any idea of what they should be doing. Still, the attitudes are the most important thing, but it's also important to remember that it's not always the person who's making the shot calls' fault. If the same people persist in just actively shit talking other people for no reason other than because they dislike said person, then they are far worse than the person making calls, whether they be good or not.

    Teamwork is also important, but if people are getting mad at the one person who's actively trying to make the team actually work as a team, then fuck all can be done about it.
    (1)
    Last edited by TheWaywardWind; 12-31-2015 at 05:00 AM.

  3. #13
    Player
    S-snape's Avatar
    Join Date
    Dec 2015
    Posts
    19
    Character
    Senpai Snape
    World
    Odin
    Main Class
    Black Mage Lv 60
    Very well put wayward, agree 100%, I find the players attitude is usually pretty alright in this game though when it comes to shotcalling, I think most people want someone to guide the whole alliance. It's just a select few whiners when it's going bad.
    (0)
    Last edited by S-snape; 12-31-2015 at 05:54 AM.

  4. #14
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TheWaywardWind View Post
    The main thing with Frontlines is that it's usually not that difficult to figure out what your team should be doing next. In almost all situations, there is almost always a "right answer" per se, in the sense that tactically it makes the most sense for your team to move in a specific direction. Maelstrom holding two not-easy-to-defend nodes while Adders and Flames have one while also leading both? Maelstrom gets teamed.
    I agree. Teamwork is definitely the most important thing. I find that some of the absolute best advice I've ever seen in the chat box is: "Stay together!" There's strength in numbers, even if the group is doing something dumb. The number one priority of any FL team should be to try and actually work together, regardless of the plan.

    The only thing is, I just wish that more people had a grasp of fundamental tactics, because not grasping them can lead to terrible teamwork as well. Take your own example:

    In your scenario, Mael's logical response would be to mimic Blitzkreig: Preemptively attacking one aggressor while maintaining a skeleton defense on your rear. The idea is to swiftly defeat one of the two attacking armies before both sandwich you, thereby avoiding a war on two fronts. It's a gamble, obviously, because if your attack force is outmatched by their opponents then they stand to lose everything. However, if they win their assault they will always come out in a favourable position, even if their second opponent successfully takes the Nodes to their rear. The reason for this is because, by defeating one enemy soundly and quickly, they have successfully opened an avenue of escape from which they can maneuver into a better tactical position and either wait for new nodes or retaliate against the second enemy to their rear.

    Yet, in Frontlines, the vast majority of players scream "DEFEND!" and then buckle down and wait for the inevitable tag team. There is no logical or tactical advantage to doing this. You can't build trenches. You cant set up traps or defenses. You know both of them are coming, and it's not hard to reason out that you will be unlikely to hold off a combined assault from both enemies. Unlike preemptively attacking one of them (where there are fairly even odds to victory or defeat), you are fighting on two fronts against superior numbers. You're basically just waiting to die, bleeding away your points before being forced to scatter or respawn, thereby losing you any and all momentum you might have had and any tactical position you might have been holding.

    Now, obviously there are exceptions to this (say, for example, those lovely times in which your two enemy GC's are so busy fighting one another that they don't even pay attention to you), and it can be the best decision to just sit and wait it out, but in the circumstances in which you know that both enemies will most certainly be coming to sandwich you, there really is only one good decision: Gamble. Yet, despite this, groups rarely decide to do it, and even if there'a a voice in the box advocating for it, there's someone else who is screaming DEFEND!! As if it were actually possible.

    Again, even if they chose to defend it is best to stay together, but the dissenting voices in the chat box lead to a lot of people getting confused. They end up just following whichever mob of dots on the map is bigger, and the smaller group gets pounded.
    (1)

  5. #15
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Makado View Post
    Most times people can't see that next step ahead, and think a really good call is bad so they start shouting how dumb it is then half the group doesn't listen and it fails. It is very very hard to get an entire group to just listen.
    This is a big thing - there will be times when the right choice is to cede nodes entirely, or to disengage from a fight you're winning. If there's any dissent to that call at all, your group will splinter, and you'll wind up losing the game because half of your team suicided into an objective, and the other half didn't. Then who gets blamed?

    A lot of Aether Flames' high-end shotcalling got undermined this way - people would transfer over, yell at shotcallers without offering advice (or worse, offer terrible advice), and cause new players to distrust the knowledgable ones. Over time, the worst shotcallers gradually eroded the best shot callers' ability to lead games, and the whole faction suffers for it.
    (1)
    Last edited by Kyani; 12-31-2015 at 06:43 AM.

  6. #16
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I usually feel pretty confident about what move is the best but I lack the charisma to actually go about telling people what to do, mostly perhaps because there's always a part of me holding back thinking that maybe I am making the wrong call. Though if I can say one thing, use sound effects with your calls. Maybe some people find them a little annoying or obnoxious, I don't know, but it's really, really easy to miss a lot of direction when you're in the heat of battle, running for your life, or trying to help a teammate escape.
    (1)

  7. #17
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    I'm one of those obnoxious shotcallers that use sounds effects, and spam the chat until I see enough people move >.> It gets the job done, but it makes me look like an ass.
    (that being said, I only shotcall if nobody else is)
    (0)

  8. #18
    Player
    KayVonTrarx's Avatar
    Join Date
    Jan 2015
    Posts
    21
    Character
    K'aios Orin
    World
    Gilgamesh
    Main Class
    Carpenter Lv 79
    I only started shotcalling recently since Gilga Flame leads were taking it easy. But from their advice, sound effects are sometimes the only way to get people to wake up. Given that reacting quickly is the make or break in many matches, something like "<se.12> Retreat South" repeated a maximum of 3 times is very effective (don't over-spam).

    Sometimes, more complicated orders help when in dire situations like pincers. If you're on bridge & pincered from both north/south, "<se.12> Retreat East through Beach" helps retreat around one GC so that the enemies are left facing each other. Never fight a pincer unless you are on Ramp/Cliff with only one way to you. Survival>Nodes>=Kills

    Of course the leadership culture might be different for your datacenter/GC. But for Aether Flames it has seemed to create better coordination. Won't fix inadequate calls which I've made for sure but at least people will listen. A grouped GC is always better than split alliances.
    (0)

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