"Ye olde English" speak in this game
Fire I, II and III in the NA release of the game rather than Fire Fira and Firaga to not confuse the WoW players, even Kingdom Hearts uses traditional Final Fantasy lingo.
"Ye olde English" speak in this game
Fire I, II and III in the NA release of the game rather than Fire Fira and Firaga to not confuse the WoW players, even Kingdom Hearts uses traditional Final Fantasy lingo.
Trust me it's not that bad in this game. The only "Ye olde English" speaking that bugs me is when Hydaelayn is talking to the warrior of light. For some really annoying "Ye olde English" look no further than Square Enix's very first RPG:
https://www.youtube.com/watch?time_c...&v=jmzHrNVelL0
I'd argue Urianger is worse when it comes to talking. Can't even comprehend what he's saying sometimes so I just look up quest summaryTrust me it's not that bad in this game. The only "Ye olde English" speaking that bugs me is when Hydaelayn is talking to the warrior of light. For some really annoying "Ye olde English" look no further than Square Enix's very first RPG:
https://www.youtube.com/watch?time_c...&v=jmzHrNVelL0
Got to wonder if localizers thought "this game looks olden day, so let's make them talk like Shakespeare!" No other FF game set in "medieval times" does this.
Only few FF characters come to mind like Cyan from FFVI.
Not this again. The stupid 'ra'/'ga' suffixes on spells is actually only a recent introduction in the English translations - the earlier (as in, NES/SNEs era) FF games actually just used numerals to show different tiers of spells (even FFVII used numbers). The whole ra/ga thing in the English-language releases started with FFVIII, thus the use of numerals for spells is actually a callback to the old-school FF games and not the games from the past ten years or so. The FF series did exist before the Playstation era you know.
And before you pass judgement, FFXI used both the ra/ga suffixes and numbers (leading to convoluted and silly spell titles like 'Curaga VI'), so your argument is further invalid I'm afraid.
Considering that my favorite game in the series is V I know, lol, no need for passive aggressiveness on a internet forum and guess what, they were numbered because of space limitations on the consoles they were on NES couldn't fit as many letters in during battles and other menus, FFVII did it because of poor localization, much like this game. No excuse when the other versions of XIV manage to get spell names right.
Everyone who's a fan of this series knows this, lol.
Last edited by Yasuhiro; 12-30-2015 at 03:38 PM.
When overmelding fails and it deselects the item and you have to browse a long list of hats, shirts and gloves for the item you were melding. Or cancel and select the item again from your inventory.
Maybe so but from what I hear it is true that Japanese uses the ra/ga suffixes but not us to avoid confusion.Not this again. The stupid 'ra'/'ga' suffixes on spells is actually only a recent introduction in the English translations - the earlier (as in, NES/SNEs era) FF games actually just used numerals to show different tiers of spells (even FFVII used numbers). The whole ra/ga thing in the English-language releases started with FFVIII, thus the use of numerals for spells is actually a callback to the old-school FF games and not the games from the past ten years or so. The FF series did exist before the Playstation era you know.
And before you pass judgement, FFXI used both the ra/ga suffixes and numbers (leading to convoluted and silly spell titles like 'Curaga VI'), so your argument is further invalid I'm afraid.
Honestly this is a little thing that bugs me too. I think it is MORE confusing to have the numbers. If you have numbers you might just think that the higher the number the better the spell, but that's not at all how it works. Let's take fire for example.
Fire=Single target damage, low mp cost
Fire 2=AoE spell
Fire 3=High single target damage, high mp cost, longer cast time than Fire but can be triggered instantly with a proc
Fire 4=Highest single target damage spell, only usable while under the effects of Astral Fire and Enochian
These are not tiers on the same spell. Each spell does a different thing and is used in different situations so I can't help feel it should be:
Fire=Fire
Fire 2=Fira
Fire 3=Firaga
Fire 4=Firaja
It sounds more like a family of spells, which they are.
One thing that bugs the hell out of me is if I'm on BLM and another player decided to stand next to me all the time, giving me twice the amount of AoE to dodge, used to drive me nuts in 2.0 when it was a BRD.
Getting the whole DPS sucks lecture from the tank or healer when I'm doing 3 times more damage than the other guy
The last boss in Nevereap as BLM, almost everything about it annoys me, I even hate it's face. It makes me want to sit down with the development team and give them a stern lecture about what fun is. *que Sheldon meme*
Disconnecting in the middle of a craft.
People standing on top of the summoning bell.
FATE's popping on top of quest areas I need to access.
The speed I walk when when using stealth on a gathering class, would it really be broken if I could move at normal speed when gathering?
The fact that when I stop moving on the Magitek mount the awesome music goes quiet and when I'm moving the super loud footseps ruin it.
I find it amusing rather than annoying when a "poor" peasant asks me to pick up her sandwich box or something from the alley 10 feet away, in return for 5000 gil and a piece of armour that I then sell for 120k.
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