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  1. #10
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    How is it a balancing nightmare? As far as I know the paradigm of wow and FF 14 are quite different despite its similiarities. Healers and tanks have greater dps roles then they do in wow and are even as of now considered for beating dps checks on the higher end. And the balancing is mainly handled on the higher end which is also compounded by another circumstance that wow is faster paced which puts pressure on stronger preventive abilities like the discipline priest over efficiency which is the holy priest and druid. The balance for ff 14 does not come to the fact a job can heal so therefore it must not have strong dps abilities like it does in wow so a dps that heals through its damage is a feasible role that could be implemented. Rift does it with that plant based healer chromancer I think it is called.

    It is time we break away from the mold that every job has to be 100% even with every other job which is what is creating a bland gaming experience for which 90% of the playerbase does not care that one certain job can pull 100 dps more then another job. A fun engaging experience is something that is starting to become lost in the MMO sphere for sake of balance when you can have retaliative balance and combine it with refreshing new ideas and playing experiences. SE has stated they are not against testing new systems and experiences (diadem) so give them a chance as long as the idea is not blatantly overpowered.
    (1)
    Last edited by Vlady; 12-30-2015 at 05:23 AM.