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  1. #31
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    I have only played tank up to 30, but my main is BLM.
    I have to say rotations in this game are pretty intense with all the juggling, dodging, timer watching etc. Much harder than WoW or Lineage.

    I do have to say that the BLM is pretty dependent on RNG though with Ley Lines hidden effect: Boss AoE magnet.
    Can cause a significant DPS loss if you get targeted too many times in a row. Possibly drop a F4 or even F4->Convert->F4 off the end of the opener which is like an 8k damage in 4.5 second loss.
    It's even worse mid-cast. I've learned when I can eat the AoE but it's still stressful because the healers get mad at you.
    (1)

  2. #32
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    This is probably going to upset some die-hard Dps players, but I don't often give any credit to Dps players, because most of them don't deserve it. I'm willing to give credit when credit is due, and when I run across solid Dps I will let them know they are doing a good job and that I appreciate it. However, I'm sad to say that this is extremely rare.

    In dungeons I barely ever get a Dps team that can turn out "good" dps. Most Dps I run into are outright slow (sometimes slower than the tank). Worse yet, a lot of them seem to go out of their way to make things harder on the healers or tanks by standing in AoE's that they could have easily dodged (just in case the healer was sleeping, right?) or by pulling additional mobs. This would be fine if they can actually kill them at an acceptable speed instead of a turtles pace, but most Dps can't manage that and end up wasting Tank CD's and healer Mp.

    Hard content is even worse. Most wipes should be from boss mechanics. Instead, they are widely caused by either (1) Dps standing in so much stupid that they die and the healers have to waste time and mana raising them, or (2) not meeting Dps checks and wiping the whole group. Given that Dps rotations are all well documented and on a pretty tight leash (sometimes right down to the second for which buffs should be applied at what times), this is mind blowing.

    They don't have to worry about enmity. They don't have to worry about anyone's Hp/Status bars but their own. They don't have to worry about positioning other than their own, and most of the Dps related mech fall to a simple combination of either a) kill that, or b) dodge that... yet they can't follow a scripted rotation and not stand in AoE's at the same time...If that's not laziness than it's being a straight up Troll, which is worse.

    Obviously this doesn't apply to everyone (least of all people on the forums). I've met some pretty outstanding Dps out there who really know their stuff, and when they reach their skill ceiling it's a beautiful thing. It's just that the bad players FAR outweigh the good ones. I suppose that's the same for any job, really, but given that Dps typically have a singular focus (which is themselves), it's less understandable that they die so often or fail to live up to even half of their potential.
    (3)

  3. #33
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Februs View Post
    but given that Dps typically have a singular focus (which is themselves), it's less understandable that they die so often or fail to live up to even half of their potential.
    This part is easy. If they play caster jobs (there are 7 caster jobs in this game), when you are targeted by aoe, you must decide, do you have enough time to finish cast or not. Sometimes you are wrong with that decision. Healers can heal earlier, so they can be ready to move during mechanics, but dps should dps as much as possible. Monks probably try to make one more punch before running away to keep they GL3 buff. Nin and drg - just to maximize their uptime.
    (0)

  4. #34
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AskaRay View Post
    Yeah, DPS is hardly "easy"... not sure why people think so.
    There's no immediate penalty for doing poorly.

    Tank dies - panic.
    Healer dies - panic.
    DPS dies - who cares?

    Drink a liter of antifreeze and you will die from poisoning in a few hours, or you could drink a liter of soda every day and die from health complications in a few decades. Most people won't even consider a liter of soda every day a problem - until it's too late.

    Dungeons and trials don't have intense enough DPS checks; instead, they have what I call DPS slogs. No matter how lame the DPS is, you can eventually get through the content in 40, 50, 60 minutes. When 90% of the content is this way, it's no surprise people get the impression DPSing is easy. They show up, 123, and let the other DPS carry. The game doesn't give them any feedback on how good or bad they're doing - until it's too late.
    (1)

  5. #35
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    The game doesn't give them any feedback on how good or bad they're doing - until it's too late.
    ^^ This.

    I only notice when DPS is lazy/bad now when things take longer to clear. I play on PS4 so I literally have no idea how I'm doing DPS wise unless I play with my PC friends and they can tell me. And what's silly is that I can do the same rotation and my DPS will still be all over the map even on Faust. (750-1100 DPS)

    Though to be fair, if you have a bad tank who is only doing the minimum pulls, that's just as bad or worse than bad DPS as dungeons take two or three times as long that way. But tanks are rare so we give them their space and don't really criticize them.
    (0)

  6. #36
    Player
    Ironos's Avatar
    Join Date
    Oct 2015
    Posts
    78
    Character
    Arsain Sacris
    World
    Diabolos
    Main Class
    Paladin Lv 60
    Quote Originally Posted by FunkyBunch View Post
    ^^ This.

    I only notice when DPS is lazy/bad now when things take longer to clear. I play on PS4 so I literally have no idea how I'm doing DPS wise unless I play with my PC friends and they can tell me. And what's silly is that I can do the same rotation and my DPS will still be all over the map even on Faust. (750-1100 DPS)

    Though to be fair, if you have a bad tank who is only doing the minimum pulls, that's just as bad or worse than bad DPS as dungeons take two or three times as long that way. But tanks are rare so we give them their space and don't really criticize them.
    Two or three times as long? I hope that's hyperbole, because my average dungeon run is about 20 mins, give or take 2 or 3 minutes. So a tank doing minimum pulls somehow extends that to 40 or 60 minutes? Also, if the tank is undergeared, they may not want to mass pull. Wiping on trash makes for a longer dungeon than small to moderate pulls.
    (0)

  7. #37
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Nice to see a positive thread for a change, so i salute you OP
    Its is nice to hear dps get some respect.
    I feel everyone should level or at least try every role (even if you don't like healing as example) to really know what others have to do.
    (2)

  8. #38
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Yeah as a tank and healer I can say it's true. Tanks get to deal with mechanics the least, and healers can have their eyes on field. DPS on the other hand. Gotta watch timers, unlike tanks you have to damage to boost your damage, and evade most random target mechanics, not to mention get adds that are frequently untankable (can not switch targets via threat). In addition to how in some extremes, DPS have to be paper tanks (not a real tank who has to tank) because there'd be too many adds to keep apart. And if you're not keen on supportive skills, then oh boy things will get rougher.
    Also dexterity classes lack defense/survivability so bad.
    (1)

  9. #39
    Player
    TitaniaYaerem's Avatar
    Join Date
    Jul 2015
    Posts
    135
    Character
    Titania Yaerem
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Someone finally understands. I like when other classes say 'DPS have the easiest job, all you have to do is press buttons and do damage' when honestly that statement can be applied to all roles. Non Savage content, sure dps can get away with anything because there isn't that much emphasis on them actually doing decent damage (except Bis Ex, where dps couldn't get away with 123, you did shit numbers and you were either just going to keep wiping or get kicked). With Savage having a lot more emphasis on meeting DPS requirements, its pushing DPS to look at where they need to improve. Those who really push out numbers do a lot of work to improve, talking with other people of the same role, going into FFlogs and gutting other people's logs to see what they do differently, etc etc. All roles require work if you want to actually be good at it.
    (1)

  10. #40
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Ironos View Post
    Two or three times as long? I hope that's hyperbole, because my average dungeon run is about 20 mins, give or take 2 or 3 minutes. So a tank doing minimum pulls somehow extends that to 40 or 60 minutes? Also, if the tank is undergeared, they may not want to mass pull. Wiping on trash makes for a longer dungeon than small to moderate pulls.
    I wish, a good tank/healer combo can do EX arboretum in about 12 minutes. This took us almost 30.
    Tank never went below 90% health and healer was always full mana =/
    (0)

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