This is probably going to upset some die-hard Dps players, but I don't often give any credit to Dps players, because most of them don't deserve it. I'm willing to give credit when credit is due, and when I run across solid Dps I will let them know they are doing a good job and that I appreciate it. However, I'm sad to say that this is extremely rare.
In dungeons I barely ever get a Dps team that can turn out "good" dps. Most Dps I run into are outright slow (sometimes slower than the tank). Worse yet, a lot of them seem to go out of their way to make things harder on the healers or tanks by standing in AoE's that they could have easily dodged (just in case the healer was sleeping, right?) or by pulling additional mobs. This would be fine if they can actually kill them at an acceptable speed instead of a turtles pace, but most Dps can't manage that and end up wasting Tank CD's and healer Mp.
Hard content is even worse. Most wipes should be from boss mechanics. Instead, they are widely caused by either (1) Dps standing in so much stupid that they die and the healers have to waste time and mana raising them, or (2) not meeting Dps checks and wiping the whole group. Given that Dps rotations are all well documented and on a pretty tight leash (sometimes right down to the second for which buffs should be applied at what times), this is mind blowing.
They don't have to worry about enmity. They don't have to worry about anyone's Hp/Status bars but their own. They don't have to worry about positioning other than their own, and most of the Dps related mech fall to a simple combination of either a) kill that, or b) dodge that... yet they can't follow a scripted rotation and not stand in AoE's at the same time...If that's not laziness than it's being a straight up Troll, which is worse.
Obviously this doesn't apply to everyone (least of all people on the forums). I've met some pretty outstanding Dps out there who really know their stuff, and when they reach their skill ceiling it's a beautiful thing. It's just that the bad players FAR outweigh the good ones. I suppose that's the same for any job, really, but given that Dps typically have a singular focus (which is themselves), it's less understandable that they die so often or fail to live up to even half of their potential.
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