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  1. #21
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Try casting cure yourself once, and you'll know the answer to your question instantly. (Hint: everyone's already given it to you).

    Clemency can be pretty handy on some occasions, however, and is a decent sized cure (for a lot of mp). What's most useful though, imo, is stoneskin. It's basically (if not entirely?) uninteruptable, and absorbs a decent chunk if you're being a vit tank (as unpopular as those seem to be... even if you're str tanking though, it absorbs a decent chunk). There's lots of times in many fights where the enemy becomes untargetable, and casting stoneskin on yourself is great. Twintania in turn 5 for example, when she goes up and you have to run down to that dip to avoid dive bombs, you have enough time to stoneskin yourself before running back out. More recently, you have time to stoneskin yourself in Alex 1 after the boss vanishes. Even in 4 person instances it can sometimes save the day when stuff is going terribly for whatever reason. Like in Mocianne's aboretum, if your healer has been bad and picked up the +damage debuff, you can often keep them up by casting stoneskin instead of attacking for a few seconds, and keeping them up can keep the party from loosing. At any rate, stoneskin might not /cure/ anyone, but it's basically doing the same thing preemptively and with a less sparkly graphic.

    Don't ask me why a healer would be standing in those yellow circles by the way, but this has happened to me more than once. You can get good use out of it similarly in other fights. I remember one snowcloak where I kept us alive with stoneskin after the healer had died doing something silly. It's just a really handy spell, overall.
    (2)
    Last edited by Melian; 12-23-2015 at 06:02 PM.

  2. #22
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Maybe on lower levels like below 30. 20? But afterwards Cure is without a doubt useless to a paladin. Stoneskin has it's ups, in giving you practically 10% more health everytime you pull it off, which can help. All of your spells are interruptible and slow though. Clemency will make your live infinitely better at least while solo, since self healing goes a VERY long way.
    (0)

  3. #23
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Blackbird1 View Post
    isnip
    This is bad advice. If your healer is "dumber than a bucket of shrimp" your cure will do nothing to make things easier. Its not only weak (most enemies will hit harder than you heal for) but it is also a DPS loss.

    It is a waste of a CC and you would be better off taking any other one, except Fracture(probably).
    (2)

  4. 12-27-2015 06:56 AM
    Reason
    point has already been brought up

  5. #24
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Melian View Post
    .. What's most useful though, imo, is stoneskin. It's basically (if not entirely?) uninteruptable, and absorbs a decent chunk if you're being a vit tank (as unpopular as those seem to be... even if you're str tanking though, it absorbs a decent chunk). .
    It is interruptible. I sometimes go on solo unsyncs vs Odin (just to try and get to the first gunnir phase one day). And I've had Stoneskin and Clemency interrupted by his tankbusters a fair number of times in that alone. The things just have to hit you really, REALLY hard to stop you, like enough to KO you in two hits hard, which doesn't happen often outside extremes.
    (0)

  6. #25
    Player
    REPROBEAN_CHILD's Avatar
    Join Date
    Jan 2015
    Location
    Everywhere
    Posts
    582
    Character
    Lucienne Beauvilliers
    World
    Faerie
    Main Class
    Summoner Lv 100
    I appreciate the feedback, guys. After giving it another chance, I decided to get rid of Cure and use Foresight instead. I tried to use Cure to help newer players, but their regenerating health was far more helpful than the 167 heals I could give. I even tried using it in combat, but as someone said, the enemies did more damage than I could heal and I basically stood there, not attacking. Stoneskin becomes available at Conjurer lvl 32, but (for the character that uses PLD) its at 15 and I don't intend on bringing it further than that. I'll see what Clemancy offers when I reach it.
    (0)

  7. #26
    Player
    Umbreon_skystorm's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    121
    Character
    Illuseon Madolche
    World
    Lamia
    Main Class
    Dark Knight Lv 87
    If selfheal with cure procs divine veil it could be useful since no healers heals you when you activate it e.e
    (0)
    Hi there, Nice to meet ya! ^.^ v

  8. #27
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Healers ignoring divine veil is really frustrating, and happens so often.

    I think that in any real content though, you'll either be with healers that won't ignore it, or in a "questionable" pf party that probably won't get through it regardless of your veil. ... but this is definitely one of my pet peeves.

    Stoneskin becomes available at Conjurer lvl 32, but (for the character that uses PLD) its at 15 and I don't intend on bringing it further than that.
    If you really plan on paladin-ing much, you probably-kind of-really should level conjurer a bit for stone skin. Those levels go by fast anyways. Just do low level roulette once a day and save some rested xp, and you'll get there super fast. Unless you meant you're keeping paladin at 15 and I just misread, in which case - fair enough.
    (0)
    Last edited by Melian; 12-29-2015 at 09:55 PM.

  9. #28
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I've never really gotten the Divine Veil complaint. Surely you use it when you're going to be healed anyway...
    (0)

  10. #29
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    When it matters, yeah.

    The complaint is more about when it doesn't really matter, I think. Like.... Alex 1 normal, if you throw it up before the guys come down. And some healers won't heal you... but it doesn't actually matter, because it does no real damage. It's just annoying to have it wasted though.
    (0)

  11. #30
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    With Divine Veil, I put it in a macro so the healers know that I've poped it but also knowing that a big heal or small heal is incoming use it before hand. it's on for 30 secs for it to trigger.
    (0)

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