Try casting cure yourself once, and you'll know the answer to your question instantly. (Hint: everyone's already given it to you).
Clemency can be pretty handy on some occasions, however, and is a decent sized cure (for a lot of mp). What's most useful though, imo, is stoneskin. It's basically (if not entirely?) uninteruptable, and absorbs a decent chunk if you're being a vit tank (as unpopular as those seem to be... even if you're str tanking though, it absorbs a decent chunk). There's lots of times in many fights where the enemy becomes untargetable, and casting stoneskin on yourself is great. Twintania in turn 5 for example, when she goes up and you have to run down to that dip to avoid dive bombs, you have enough time to stoneskin yourself before running back out. More recently, you have time to stoneskin yourself in Alex 1 after the boss vanishes. Even in 4 person instances it can sometimes save the day when stuff is going terribly for whatever reason. Like in Mocianne's aboretum, if your healer has been bad and picked up the +damage debuff, you can often keep them up by casting stoneskin instead of attacking for a few seconds, and keeping them up can keep the party from loosing. At any rate, stoneskin might not /cure/ anyone, but it's basically doing the same thing preemptively and with a less sparkly graphic.
Don't ask me why a healer would be standing in those yellow circles by the way, but this has happened to me more than once. You can get good use out of it similarly in other fights. I remember one snowcloak where I kept us alive with stoneskin after the healer had died doing something silly. It's just a really handy spell, overall.

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