Requiring almost no one to be doing hunts for them to work properly only serves to highlight how poorly they were implemented.
The hunts here in FFXIV honestly should have functioned like ZNMs in FFXI. Instead of having roaming creatures they should have been triggered spawns for single groups with players able to progress to harder and harder marks by killing them in sequence.
When a developer makes content in an MMO they MUST bear in mind how the players will use it. If the content causes a situation where the community is regularly turning on each other and becoming toxic then that is something the devs need to adjust the content to prevent.
With regards to the OP:
The sad thing for me isn't the things that didn't meet expectations; that's kinda normal in game development. What I find depressing is that the devs have subsequently just started pretending the issues don't exist.
* Hunts were implemented in 3.0 with the exact same flaws as in 2.0 despite the playerbase making it clear they wanted changes to prevent the toxicity the system encouraged in the community.
* The personal housing system is simply unfit for purpose and yet the devs have never addressed this fact. Instead they occasionally tease more wards to be released at some unknown time in the future... and they've been teasing the next set for almost a year now with nothing new.
* The Gold Saucer was mostly a huge flop due to the absurd limitations on when and where you could participate in the content. Requiring players to lock themselves in a room to be able to queue for chocobo racing was ridiculous and precisely why no one bothers with it any more, and yet here we are a year later and LoV has the exact same problem.
Not meeting expectations is one thing, but when they do so repeatedly despite the community being quite vocal about the issues... that's rather concerning.



Reply With Quote



