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  1. #31
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Azazua_azura View Post
    Devs already explained this.

    They are not adding this stuff in due to the nature of duty finder. It is a tool meant to be all inclusive. Stuff like this only promote the design scheme Yoshida does NOT want. He understand people want this, but you need to think of all aspects of the game. Ff11 had this and people who didn't have the special gear was kicked outa leveling groups or not welcomed in endgame groups.
    Well, devs have already explained a lot of things and then did the exact opposite of that anyway. Point is: nothing they ever say is set in stone. (And even if it was, we have miners and goldsmiths to undo it. huehuehue)

    Take a closer look at the Duty Finder for starters. Is it all inclusive? Well, sure, anyone can sign up for any duty they have unlocked. Except for certain specific ones the devs decide not to put in there for a few months, for whatever reason. There are no rules whatsoever, no guidelines, no directives. What does it result in? Someone wants to watch cutscenes when they are actually relevant - how dare they waste time, let's kick them. Someone's a bit undergeared for whatever reason - how dare they, let's kick them. Someone uses up a LB on a huge mass of trash mobs in a place like Castrum (where it fills faster than the speed of light, where at least 6 people are ridiculously overgeared anyway, so much so that every mob can be pulled and mowed down in a matter of two minutes) - how dare they, let's kick them. Someone plays in a specific style for whatever reason that is not "the optimal" - how dare they, let's kick them.
    Point is: for all its "all-inclusivity", the Duty Finder is already way more than toxic. It's already highly selective, to a point of ridiculousness. And the best part? Nothing ever gets done about it anyway because it's "player disputes" and "playstyle differences" and the devs for some reason won't man up to slap even a minimal amount of rules/regulations to the Duty Finder. When that minimum would make these cases of toxicity go away - or at the very least, much easier to deal with.

    So, yeah, I understand why Yoshi wants to have it this way, but it already doesn't work as a reasoning for the job customisation issue. Because what he uses as a reasoning, that specific set-up/aspect of the DF - it's already flawed. And if it's already flawed anyway, I dunno about others, but I for one would rather have the flaws allow some more flavours, at least.

    And as another point that's just worth pondering (for us as well as them, imo): is it sure that whatever Yoshi envisions as the best and wants to do is really the best that can be done? Even only in the sense of "least bad"? Take a look back at some of the content (or "content") and some of the features (or "features") that they have added and consider the community feedback for a minute - and remember: "everyone is doing it" does not necessarily mean that everyone loves it too.
    (2)
    Last edited by BreathlessTao; 12-23-2015 at 06:53 PM.

  2. #32
    Player
    ProfBlake's Avatar
    Join Date
    Mar 2014
    Posts
    9
    Character
    Amadeus Blake
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nathair View Post
    Just Primal Materia won't do the trick, in a game where there are not many primals, and elemental damage basically doesn't exists, since there are no elemental weaknesses to use them against.
    We might get a better deal when we'll be able to meld raid gear, since we'll be free to pick the stats to put on that (more or less). But as the materia system is as of now, that's the best thing we can probably get.
    Primal Materia was an example, they could implement Raid/Generalized trial related materia as well, that alone would make older raids still present in current content and bring tons of diversity to the game.

    You could also probably implement something similar for odin (on two separate levels) along with behemoth, for example, thus making the high level fates relevant away.
    (0)
    Last edited by ProfBlake; 12-23-2015 at 07:34 PM.

  3. #33
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    while a cool idea ....i would prefer a "Merit" system or AA or whatever u want to call it. We really need another way to feel forced to grind (SB until u find the materias u want?) , or paying on MB for it ?

    and then what u put a materia on that 200 ilvl piece next day u get a 210 drop....grind or pay for it again?

    WoW is going FFX with the new "Relic" weapon.....with lore , class quests and customizable weapon appareances.





    yet we cant have easy simple fun engaging relic quest because.......?
    (2)

  4. #34
    Player
    Nathair's Avatar
    Join Date
    Mar 2015
    Posts
    51
    Character
    Saoghal Fuadan
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Warlyx View Post
    while a cool idea ....i would prefer a "Merit" system or AA or whatever u want to call it.
    Because it looks like the relics here, as Yoshi said in this Live Letter, is the easy way out to get an i210. How is that bound to be a mindless grind, I can't answer that question.

    Relic aside, I'd really like something like additional skills trees or similar.
    (1)
    I gave up on expecting tank/healer balance after SB.

  5. #35
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Malakym View Post
    Throw away elemental materia, put these in. Win/win.
    Nah, keep the elemental materia in and give the elemental system meaning again.
    Have fire attack potency and ice defense and such actually be a thing worth something once more.
    (5)

    http://king.canadane.com

  6. #36
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Well seeing as WoW is pretty much ripping off XI...why would XIV need to copy WoW? But yeah job specific materia has potential, it just depends on how you go about getting these materia? Getting them as a reward from raid wouldn't be a bad idea. Ultimately it would just be like a way to progress your character without invalidating raid gear, furthering customization. So if you get a materia that lowers x cool down to throw onto a piece of gear, it still pushes people to get the gear but also still do the content if there's a chance of getting a materia the person might want.
    (1)

  7. #37
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Prob with things like job specific materia is in the long run they turn into "must have" instead of "options" and the thing about giving more "flavor" is the idea that you give players options however in reality you don't have an option you just have a new grind that you are forced to comply based on the metagame.

    While the idea of customizing is nice it's just not easy to do in an MMO because in a multiplayer experience you have to "customize" based on those around you, the reason why customization works so well in a single player game is because you have control of everyone, so it's easier to design characters that back up one anothers weaknesses or things they might be missing that another person could grab.

    However in an MMO experience all you end up doing is reducing the pool of players that can actually synergize together and guess what if x player not using the right materia enteres a group that conflicts with another person's materia, /boot or people leave because you aren't going by the standards they share. It's harsh but it's true, options are nice but at the end of the day job specific materia would just become something in which players are forced to follow the path of least resistance rather than have an actual option as to how they want to play.

    -------------

    The only devil's advocate I could put into this idea though is PVP, the idea of augmenting all abilities and creating a custom list of skills in pvp would work better than pve since it allows you to chance to create a playstyle based on how you want to pvp.
    (1)

  8. #38
    Player
    Esper's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    182
    Character
    Esper Eidolon
    World
    Diabolos
    Main Class
    Summoner Lv 70
    Personally I see the current meld system and think, no thanks really i'll pass. Already not looking forward to spending 100k + on a materia. Then spending probably 50-100k per meld and providing the carbonite.

    Lets go ahead and hand crafters more because .. reasons? Oh right the constant complaining... whatever.

    Give me control over melds without crafters and maybe materia as you suggest would not be as bad.

    Personally I will just farm the materia myself and hope my crafter friends can help me out ... if they don't quit from boredom first.
    (0)

  9. #39
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Esper View Post
    Lets go ahead and hand crafters more because .. reasons? Oh right the constant complaining... whatever.
    Is that even an argument any more? Unless you're a total Billy-no-mates (no offence intended or implied to anyone named Billy), you're bound to know at least one crafter who can do this for you. Even if you don't personally, you can bet your linkshell or your Free Company has one somewhere. This is really a non-issue these days, even for the quietest servers.

    Personally, I'd be grasping for ANYTHING that makes melding worth a damn. I'd love an actual reason to care about materia beyond crafting and gathering which, let's face it, are the only two jobs which really benefit from it. We craft to gather. We gather to craft. We craft things for us to craft better things. But ultimately, crafting is too damned circular. They don't want to legitimize crafting by giving us raid tier equipment, so this is a good compromise.

    Besides, any attempt at a horizontal grind instead of a vertical one is something I support whole-heartedly.
    (3)

  10. #40
    Player
    Esper's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    182
    Character
    Esper Eidolon
    World
    Diabolos
    Main Class
    Summoner Lv 70
    No offense taken, and the name is Aurora. This will always be an issue. Just usually not talked about because beat a horse that's dead.
    (0)

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