
Originally Posted by
Brian_
….So, the Crit on the VA chest is ~9.5 stat weight worth of STR (which more than makes up for the gap between i200 and i210 STR) and you have the ACC which converts to Crit and Det on your other gear vs. the SS on the esoteric chest. It's a very, very minor difference but the VA chest is potentially better for pure DPS.
The total stat weight math for the VA chest is 102.48, (93+(60*.158))
The total stat weight for the ESO upgraded chest is 101 (ignoring sks for the moment). This means the secondary stat upgrade on the VA piece over the ESO + piece is 1.45%.
What you fail to consider is the upgrade in defense. VA is 424, ESO+ is 456. Or a 7.1% upgrade, favoring the ESO. You have to weigh out both sides of this coin when you are a tank, and this percentage bump on the defense is a pretty significant increase. IMO, the ESO+ is worth the minimal DPS loss over the VA ** ASSUMING** you have the ESO and twine to spare.
I do this type of math when determining my upgrade order (ESO to ESO+) for my other classes I am gearing, after my main class is well loaded. If upgrading my monk head piece is an 8.5% upgrade going to the 210, I would upgrade this piece over doing a different item on another class that would equate to a smaller percentage increase in stats – ie. PLD feet is an 8.3% upgrade.
You can make a stronger argument between the VA pants and the ESO+ pants - depending on which tank class you are. The secondary stat split on PLD is 3.8% in favor of the VA piece. It is 11.6% advantage (VA) on WAR, unless you are starving on accuracy. As I haven’t seen DRK stat weights, I borrowed the WAR formula for now and I got a 1.3% split (it is closer to 3% if you use the PLD sks weights .104). So I give it a yes to VA legs for WAR, a probably for PLD, and a probably not for DRK.
***Please remember, we are still debating the value of Secondary DPS stats vs the value Defensive stats. Someone please get bored and go do A1S for unmitigated HCP in all 190 gear, 200 gear and 210 gear. My healer made the comment last night that I take significantly less damage now than I did 8 weeks ago. There is value to this, but it is value that is more difficult to measure.
Consider the possibility that this extra defense could allow you to drop your tank stance more frequently.
My major question involves the balance and value of the Skill Speed stat weight. WAR needs 480, but the .125 multiplier seems…..high. In fact, it is by far the highest of any of the classes I have seen theory crafted thus far. Can somebody smarter than I explain the transition from a soft cap on sks (2.x prevailing thought) to where we appear to be presently??? Are we getting out an extra gcd or something?