Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 43
  1. #11
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    "It would put too much stress on the servers."
    (0)

  2. #12
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    I'd like anything, anything beyond the bland stats we have at this point. Not even counting XI, since the forums like to close their eyes and cover their ears when anyone says anything remotely good about it, even F2P MMOs like TERA retains its class balance despite having worlds better customization (equipment traits, materia-like armor add-ons, and personal skill customization).

    Other MMOs can do it. Balance is not an excuse.
    (11)

  3. #13
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Azazua_azura View Post
    Devs already explained this.

    They are not adding this stuff in due to the nature of duty finder. It is a tool meant to be all inclusive. Stuff like this only promote the design scheme Yoshida does NOT want. He understand people want this, but you need to think of all aspects of the game.
    Do you happen to have a link to where they discuss this? I would love to look it over.

    Ff11 had this and people who didn't have the special gear was kicked outa leveling groups or not welcomed in endgame groups.
    What happened in FFXI is a poor example of how this sort of thing effects MMOs in general. FFXI was notorious for having very poor balance (how many years did it take Dragoons to get any sort of buff to bring them in line with other damage dealers?) and this poor balance effected items as well. There's no reason to think the FFXIV dev team will make balancing mistakes that bad or, if they did, leave them without adjustments. Also FFXI was a much more hardcore game, where you had to group up to accomplish even the smallest of tasks and you had to dedicate huge amounts of time to do them. In that environment, people were much more demanding of the people around them. After all, if you picked up someone for a leveling party you could expect to be doing content with that person for most of the day.

    FFXIV does not have this sort of environment. I very often party with someone with substandard gear or rotations or lack of the right cross class skill and my party will in most cases carry on without comment, because we'll only be partying with that person until the end of the dungeon or trial. Sometimes people will be excluded from some parties, of course, but this already happens. It is not a result of more complicated stats or choices, its a result of human nature. No matter what systems the game has, people will form cliques, judge others, and exclude others. I can't think of a single MMO aside from FFXIV that doesn't allow its players to customize their gameplay and I think the success of these features in other MMOs is evidence enough that it can work in FFXIV.

    I personally don't want to go back to that I don't want to be forced to spend Millions of gil or 30+ game hours it takes to get the gear/ material I need, just to even do something as basic as level up.
    When ARR was developed ammo was removed from the bard job, because they didn't want a a job to be too expensive to play. If a materia system is used to customize our gameplay, I'm sure they would rework the system to make any costs as manageable as those we have now.
    (3)
    Last edited by WellFooled; 12-23-2015 at 03:15 AM.
    A true paladin... will sheathe his sword.

  4. #14
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I do hope the 3.2 melding adjustments make for more itemization, not less.

    Would love to see Block Rate+ and Block Strength+ materia also. Parry to also increase Parry strength, or have a new materia Parry Strength+
    (1)

  5. #15
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    It would be nice, but the reason we can't have it is because the people who want it so bad will be the same people who kick or vote kick a person due to them not having some elite materia that is obtained through raiding but isn't needed for that current content.

    On top of that it would have to mean horizontal progression because there's so much time with weekly caps that between capping, melding and doing what needs to be done for your ideal meld..new gear would already be in. Or they would have to push back the ilv boosts.
    (1)
    Last edited by Leigaon; 12-22-2015 at 11:07 PM.

  6. #16
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Malakym View Post
    Throw away elemental materia, put these in. Win/win.
    I don't even get why they're in the game? I've seen some crafters use it, but it can't be that much of a improvement on crafting... I wish they never got rid of elemental resistance/weaknesses. They could've given Blm two different stances focussing on two different elements each....
    (2)

  7. #17
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    The main thing they need to do when it comes to these materia assuming its added is make it so you get different flavors, but similar or same result in the end. If that makes sense.

    Just an example so dont take it at face value, say WHM can cut mp cost by say 5% at a 3sec cut to regen and medica 2, or increase spell cost by 5% for increased potency of certain spells
    (0)
    Last edited by AlphaFox; 12-22-2015 at 11:10 PM.

  8. #18
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by NoahArks View Post
    I don't even get why they're in the game?
    I wish they would of made them useful. I tried, and what I found out (and I could be wrong) is that they are there and give the small..small..small % that the attack gets 100% resisted. I think instead it would be nice if they made it reduced damage to that element. Yes it would mean that someone would either have to have multiple sets for each element if they wanted, or have to constantly have to switch them out. Then again if that was the case maybe we could bring in barspells. The way things are right now doing any adjustments would open up a lot of possibilities, still what would backfire in the end is the players. Those that want it will ruin it for everyone too.
    (1)

  9. #19
    Player
    ProfBlake's Avatar
    Join Date
    Mar 2014
    Posts
    9
    Character
    Amadeus Blake
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    I'd say an interesting possibility would be to allow players to slot specialized materia/demimateria and use that change some of the skills each class has available to them so that they have special/different effects, as well as slowly re-implementing/re-working the elemental damage/resistance systems.

    The bonus to using demimateria instead of developing a new materia type would be that you'd be giving it use beyond crafting what are now literally glamour weapons (and would probably allow the development team to have them drop on its own as a reward instead of being something that comes purely from desynthesis) along with allow the the insertion of a couple of extra demimateria to go along with the usual weapon/token.

    This may even allow for the insertion of the Elemental shift skill (should a player slot differently aspected materias) as a generalized command along with letting players customize their characters even further.

    Example.: Dark Knight slots a Levin Demimateria (item introduced to the reward pool belonging to Ramuh Ex), Dark Arts is then replaced by a new skill, lets call it Levin Surge. Using Levin Surge makes it so that any damaging skill that would be affected by Dark Arts carries its old effect along with bonus lightning damage, while defensive skills mitigate more lightning based damage.

    Note that the example is just something really simple, personally I'd like to see new debuffs, buffs and mechanics introduced with this.
    (2)
    Last edited by ProfBlake; 12-23-2015 at 03:38 AM.

  10. #20
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would much rather have traits/aa's..

    I would rather have gear with "baked" in effects that drop from every spec of content.
    (0)
    Last edited by Nektulos-Tuor; 12-23-2015 at 01:59 AM.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast