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  1. #1
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Malakym View Post
    Throw away elemental materia, put these in. Win/win.
    I don't even get why they're in the game? I've seen some crafters use it, but it can't be that much of a improvement on crafting... I wish they never got rid of elemental resistance/weaknesses. They could've given Blm two different stances focussing on two different elements each....
    (2)

  2. #2
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by NoahArks View Post
    I don't even get why they're in the game?
    I wish they would of made them useful. I tried, and what I found out (and I could be wrong) is that they are there and give the small..small..small % that the attack gets 100% resisted. I think instead it would be nice if they made it reduced damage to that element. Yes it would mean that someone would either have to have multiple sets for each element if they wanted, or have to constantly have to switch them out. Then again if that was the case maybe we could bring in barspells. The way things are right now doing any adjustments would open up a lot of possibilities, still what would backfire in the end is the players. Those that want it will ruin it for everyone too.
    (1)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by NoahArks View Post
    I don't even get why they're in the game? I've seen some crafters use it, but it can't be that much of a improvement on crafting... I wish they never got rid of elemental resistance/weaknesses. They could've given Blm two different stances focussing on two different elements each....
    it's a relic of the V1 like most of the materia actually, if you look at it, outside Hardcore that do optimization or crafter, materia are mostly unused by player, because the secondary stats have not that much impact on the game actually.

    the problem lie in the fact they try to follow the player mindset that was corrupt by player trying to act like the hardcore and do min/max.
    when is not always recquired, since most of the min/max setting is for A3S and A4S...

    leading to some ridicule expectation from a part of the community that act like an ass because they are behind a monitor and thing they will have nothing to fear. quite childish if you want my thought.

    but do it's a good reason for avoid to add more customization to the character?
    people say yeah, the player will need to pay or need to do that or this.
    but this materia reserved to a job, can be added throught jobs quest that will recquire player to solve some challenge in solo or small group, allowing the player to train to master them jobs. what FF14 clearly need more content usable as training ground.
    (0)
    Last edited by silentwindfr; 12-23-2015 at 05:20 PM.