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  1. #71
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by RuleofThree View Post
    I would have been 'ok' (And I use ok loosely, the relic weapons seem pointless in general for all that hard work) with the introduction of new relic weapon if they actually revived old content.

    Before you say 'But they did! people are doing old quests' Slap yourself. You deserve it. People were doing those quests all along. if not to protress Main Story, then to get minions/cards/roulette. It did NOT revive any 'old' content.

    If they forced you to get something form the Coils of Bahamut, or Labyrinth of the Ancients...THEN they revived old content. But they didn't...they just rehashed pointless grinding.
    Its been a really long time since I saw so many people doing Beast tribe dailies so I'd say it is reviving some old content.

    I'm going to make 2 points:

    1. The Anima Weapons, like the Zodiak, were implemented as an optional way to get top teir weapons. The idea was that instead of beating very difficult content, they were a major time investment. This is their purpose. If they were challenging to do gameplay wise it would rather defeat the very purpose they exist for in the first place. There are other options available for weapons as good or very close to what the Phase 3 Anima weapons are, Thordian EX being the most obvious source.

    2. Give the Anima Weapons unique properties runs the risk of turning them from being optional, as they are intended to be, to required. That isn't ok. People shouldn't have to do the Anima quests if they don't want to, certainly if they are Savage Level raiders. If we are going to see special properties on Anima Weapons, we will have to see them on High level raid and EX content too.
    (3)

  2. #72
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Give the raiders a equally amazing weapon ability that is just as good or better than the Anima weapon and then I will be for this.
    (1)

  3. #73
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    It's not about working on new content vs. adding unique bonuses to weapons.

    The way you should be viewing the game is from a player experience perspective.

    New content is one type of player experience.

    Old content but with a new perspective is not so different a player experience.

    It's not any different from any NM vs. EX fight. It's the same aesthetics and many of the same mechanics but with a new perspective.

    If you add truly game-play changing unique characteristics to your weapons, you are fundamentally altering the way players interact with your old content. If you added the trait "Wanderer's Minuet no longer adds a cast time to ACH and BRD weapon skills" to the BRD relic, you would deal with a big complaint players have and drastically change how BRDs work in all existing content. If you added the trait "Sword Oath activation no longer triggers your GCD" to the PLD relic, PLDs would play very differently while addressing a concern PLDs have complained about since forever.

    I think there are other issues with adding unique traits to weapons but I'm just pointing out the full impact such traits can have.

    Lastly, I just want to end with a real-life example. I enjoy my music. For a long time, I just used a regular, cheap pair of headphones. After switching to a pair of much better headphones with a dedicated amp, it changed the music entirely. I was now hearing the nuance of the music that I didn't before and I instantly went to the listen to a lot of my music just to see how different it sounds. It revitalized my entire music collection.

    Unique weapon traits could add new life to a stale job experience.
    (4)

  4. #74
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Enesuia View Post
    This is a progression, end game MMO. So yes. Not cater, but make it more oriental, more depth. Not something so simplistic and dull, recycled. Repeating Relic 2.0 all over again is just a bore... Only thing change is the animation effects and look... States are generic, no buff, no enhancement... this is all just stats. This game has no creativity for gear and weapon, it's so generic.
    I agree with you, but the point of my statement was saying "Raiders are the minority" is a very poor argument.

    Personally, I would love for something like tier sets from WoW, I've said it many times. Something from your gear that gives your job a unique buff that changes how you play, but the relic should not be it. They should just make the relic quest not mind-numbingly boring.
    (1)

  5. #75
    Player
    Arashmin's Avatar
    Join Date
    Jul 2015
    Posts
    111
    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Belhi View Post
    Its been a really long time since I saw so many people doing Beast tribe dailies so I'd say it is reviving some old content.

    I'm going to make 2 points:

    1. The Anima Weapons, like the Zodiak, were implemented as an optional way to get top teir weapons. The idea was that instead of beating very difficult content, they were a major time investment. This is their purpose. If they were challenging to do gameplay wise it would rather defeat the very purpose they exist for in the first place. There are other options available for weapons as good or very close to what the Phase 3 Anima weapons are, Thordian EX being the most obvious source.

    2. Give the Anima Weapons unique properties runs the risk of turning them from being optional, as they are intended to be, to required. That isn't ok. People shouldn't have to do the Anima quests if they don't want to, certainly if they are Savage Level raiders. If we are going to see special properties on Anima Weapons, we will have to see them on High level raid and EX content too.
    It's not reviving content that actually involves people, nor was ever inaccessible without the involvement of others. Whereas any instanced content is still mostly suffering where it was suffering before, and the parts that weren't that bad off are now in DF hell with a grab bag as to whether or not you get a group full of people who're bitterly grinding away in any way how and as fast as possible, to the extent they're pretty much actively sabotaging instances. I've never really had that bad an experience with DF before, but Relics bring out the worst apparently.

    Why can't it be both a time investment and, for those wanting to, a showing of skill? I think nobody is looking to take away from what is already there, but adding to it and giving more branching options would be a huge step in providing motivation in actually doing your job well, instead of spending the time of a major game title release to get something that will be invalidated as quickly as you get it for most.

    I'm all for more unique properties to all weapons. Put the data behind these apparently 'few-thousand bytes' weapons to work a bit more efficiently, and have a system in place to allow swapping of traits and abilities to some extent. In fact it could make crafting gear a lot more viable if you put most of the best abilities there, with other in raiding and others just from story content to make sure it's generally fair.
    (0)

  6. #76
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Its a "living Weapon"... lets wait and see what it have to tell us
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  7. #77
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Darxer View Post
    Generic stat +109
    Generic stat +103
    Generic stat +71
    Generic stat +102

    I'm done with this and I think a huge part of the community is as well. These weapons aren't worth obtaining.
    It have a hidden abbility, the "talking"
    (0)

  8. #78
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    It would be neat if some kinda thing like souleater happened where you sync with your weapon for some special ability or something. Oh wait... can't have nice things cause raid community, forgot sorry.
    (0)

  9. #79
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaurie View Post
    So you think it is actually infinitely easier?
    I think that anima weapons are less of a time commitment than learning and beating A1-4S. They also happen to be much, much easier in terms of player skill and execution requirements.

    Oh wait... can't have nice things cause raid community, forgot sorry.
    Actually the reason we can't have cool stats or effects on anything (raid gear included) is because the dev team is scared that newbs/casuals/whatever will get shunned and excluded and quit the game. They'll get shunned anyway for doing like 200 dps because the game never forces them to get better, but at least they won't feel bad about lacking gear with special effects.
    (2)
    Last edited by Brannigan; 12-22-2015 at 08:24 PM.

  10. #80
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by LaylaTsarra View Post
    There would be nothing wrong with unique stats but I suspect the raiding community wouldn't be happy if they were better than raid weapons.
    What raiding community? SE already did a pretty good job of killing them off.
    (5)


    Thank's for that A3S.

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