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  1. #1
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    The issue with adding unique bonuses to relics is you create a balance issue. You would have to add them to tome and raid weapons as well so one doesn't become auto BiS. Then you have an issue of have to do content you don't want to do.

    I hope with the announced material changes coming the wep ilvl and base stats will all normalize. You can then pick the content you want to get the ilvl weapon and material to customize your weapon secondary stats. They can use a materia slot bonus or special materia to add the stats like the OP posted. Then we will have a good mix of horizontal and vertical progression.
    (0)
    Last edited by Einheri; 12-22-2015 at 01:27 AM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Einheri View Post
    The issue with adding unique bonuses to relics is you create a balance issue. You would have to add them to time and raid weapons as well so one doesn't become auto BiS. Then you have an issue of have to do content you don't want to do.

    It shouldn't be exclusive to relics, but weapons in general. Straight numbers (especially at the marginal gains we have now) don't do anything to make your character feel empowered. I'm certainly not feeling the effects of skill speed unless it's in the magnitudes of 150+, and that's only for a visual reflection of having GCD reduced by around .05 seconds.

    Effects like "Chaos Thrust combo gives you Chaos Dive. This effect boosts your next jump damage to 200 potency if done from the rear. Effect lasts 10 seconds. Cannot occur more than once every 30 seconds." or "Your full thrust has a chance to inflict deep wound, causing the target to bleed for 75 potency. Effect lasts for 30 seconds. Effects like these could be attached to all weapons and not just the relic. Sure people will still opt out for the one that's "better", but hell, people are already doing that anyway in regards to secondary stats, except those are less tangible in actual gameplay.

    Quote Originally Posted by Einheri View Post
    I hope with the announced material changes coming the wep ilvl and base stats will all normalize. You can then pick the content you want to get the ilvl weapon and material to customize your weapon secondary stats. They can use a materia slot bonus or special materia to add the stats like the OP posted. Then we will have a good mix of horizontal and vertical progression.
    Even with this in mind, the secondary stats really don't do much to set themselves apart or otherwise have a tangible effect on gameplay outside of the numbers. On top of that, materia melding on gear isn't anything like inventing the wheel, it's just using the damn wheel that's already been invented so I really don't see it giving *that* much depth into horizontal progression.
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