I'm probably only ever going to do it until i200 anyway since it'll allow me to level my other jobs in the process. Just the other day I was with a squad in CWH where 2 members were in their 40s...
I'm probably only ever going to do it until i200 anyway since it'll allow me to level my other jobs in the process. Just the other day I was with a squad in CWH where 2 members were in their 40s...



While I wouldn't be opposed to more unique stats, I don't think they should be confined to Relics alone, as the game in general needs some more stat variety. Given the presumed ability to customize Anima stats eventually, they will be worthwhile for a significant chunk of the population. Even without that, a lot players don't raid and so doesn't have access to an i210 to begin with (and it seems they're keeping the tomestone weapon upgrade items in their back pocket for a lot longer this go round).
They're worth it. Just not necessarily for everyone.
I was just talking about Relics gaining cosmetic "ability glamours" yesterday in my LS though (something they'd mentioned with respect to Black Mage before and also Summoner pets). I'd love if the relic turned a Rogue ability or two into something with an Eastern/Ninjutsu flare.
Last edited by Alahra; 12-22-2015 at 12:31 AM.
The issue with adding unique bonuses to relics is you create a balance issue. You would have to add them to tome and raid weapons as well so one doesn't become auto BiS. Then you have an issue of have to do content you don't want to do.
I hope with the announced material changes coming the wep ilvl and base stats will all normalize. You can then pick the content you want to get the ilvl weapon and material to customize your weapon secondary stats. They can use a materia slot bonus or special materia to add the stats like the OP posted. Then we will have a good mix of horizontal and vertical progression.
Last edited by Einheri; 12-22-2015 at 01:27 AM.
It shouldn't be exclusive to relics, but weapons in general. Straight numbers (especially at the marginal gains we have now) don't do anything to make your character feel empowered. I'm certainly not feeling the effects of skill speed unless it's in the magnitudes of 150+, and that's only for a visual reflection of having GCD reduced by around .05 seconds.
Effects like "Chaos Thrust combo gives you Chaos Dive. This effect boosts your next jump damage to 200 potency if done from the rear. Effect lasts 10 seconds. Cannot occur more than once every 30 seconds." or "Your full thrust has a chance to inflict deep wound, causing the target to bleed for 75 potency. Effect lasts for 30 seconds. Effects like these could be attached to all weapons and not just the relic. Sure people will still opt out for the one that's "better", but hell, people are already doing that anyway in regards to secondary stats, except those are less tangible in actual gameplay.
Even with this in mind, the secondary stats really don't do much to set themselves apart or otherwise have a tangible effect on gameplay outside of the numbers. On top of that, materia melding on gear isn't anything like inventing the wheel, it's just using the damn wheel that's already been invented so I really don't see it giving *that* much depth into horizontal progression.I hope with the announced material changes coming the wep ilvl and base stats will all normalize. You can then pick the content you want to get the ilvl weapon and material to customize your weapon secondary stats. They can use a materia slot bonus or special materia to add the stats like the OP posted. Then we will have a good mix of horizontal and vertical progression.
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I loved the augmentation in Lineage II.
For example: Every attack you have done had chance to heal you for amount of xx HP, every attack you have done had chance to petrify your target (didn't work on bosses) etc.
Pretty epic if you ask me, especially in PvP.


Basically forcing you to only play one class because you'd have 25 gearsets for that one class.This made it so even gear that was at a lower level than you was potentially better than other high level gear you can get.
Summoner first, Scholar second...but mainly crafter.
Honestly, I am on board with the OP but am taking part in this relic grind. Why? Because it's a better weapon for me, and A4S is a long way off.
I am actually fairly disappointed with a lot of stuff in-game, and I did quit recently. What did I find out while I was gone? Despite FFXIV having a lot of issues, it is the closest thing to what I want in an MMO. It's PvE centered (which cuts out a lot of the better new ones) and just fits in a lot with what I want. That said, if another MMO that met my interests better, I'd be gone in a heartbeat. I currently have no loyalty to this game, and it sits at about 70% of what I want it to be.
Balancing may be harder, but not impossible. There are many ways around this. Whether it be via testing, by limiting the power of interesting stats or by allowing you to change stats on the go without changing items.
This is already an issue.
For example, I don't want to be spending all of my time grinding hunts, law, poetics and Alex NM right now. i want to be trying to progress through Savage and Thordan EX, but they have been thrown to the back burner because this grind is so long and delays add up.
I don't want to craft or spend millions of gil, but it looks like I'll be farming gil in some way that I don't want to be.
Me too. Though, I'd like to have more interesting stats than choosing whether I add CRIT materia or CRIT materia.I hope with the announced material changes coming the wep ilvl and base stats will all normalize. You can then pick the content you want to get the ilvl weapon and material to customize your weapon secondary stats. They can use a materia slot bonus or special materia to add the stats like the OP posted. Then we will have a good mix of horizontal and vertical progression.
Last edited by Kaurie; 12-22-2015 at 01:50 AM.


Good news, the relic is optional. Wait until the nerf if you prefer other stuff. I didn't get the Thordan weapon, is someone twisting my arm about it? Nope.This is already an issue.
For example, I don't want to be spending all of my time grinding hunts, law, poetics and Alex NM right now.
Good news, even if crafted gear was somehow viable (which it isnt now), you also don't have to get it. And if you wait just a few weeks, the specialist items will drop in price. Though probably not below 1 million for your 16 items. 1 million is extremely easy to get though.I don't want to craft or spend millions of gil, but it looks like I'll be farming gil in some way that I don't want to be.
Summoner first, Scholar second...but mainly crafter.
I think the raid community response would have been different now considering I seen zero threads going on about twines cheapening their as3 achievements since most people wanted that little boost and be done with the wall.
These aren't good news at all, and doesn't address my post at all.Good news, the relic is optional. Wait until the nerf if you prefer other stuff. I didn't get the Thordan weapon, is someone twisting my arm about it? Nope.
Good news, even if crafted gear was somehow viable (which it isnt now), you also don't have to get it. And if you wait just a few weeks, the specialist items will drop in price. Though probably not below 1 million for your 16 items. 1 million is extremely easy to get though.
He claimed that adding in a relic with horizontal progression will encourage you to do content that you don't want to do. That is what this relic does, as was the point of my post.
I don't like to disregard peoples posts and like to encourage everyone to voice their opinions, but your post is incredibly useless. It doesn't address the point of my post at all, and your 'good news' comments are nothing but condescending and unwanted.
Last edited by Kaurie; 12-22-2015 at 02:58 AM.
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