Quote Originally Posted by Arcell View Post
The main point of bringing up the scythe bit though: If it is true then jobs won't necessarily be locked into the weapons of the jobs they come from. This would support the bowharp being a new weapon variant.

I mentioned this elsewhere, but if they have new weapons they would need a lot to cover the level 20+ range jobs are supposed to be available. one at least every 5 levels, so 49 weapons, which is more than we have seen developed in since the game came out.

It would also invalidate all the gear outside of it. If you have to eq a bowharp, or a scythe to be a dragoon or bard, then it makes all gear out there fairly useless, except for MAYBE soloing. It really would make jobs into whole new classes almost, rather than specialisations, as well as killing all weapons in existence before jobs.

and the 49 number just counts 1 weapon every 5 levels, with no variation in stats like we have now ( one knuckle in a range for acc, one for crit etc)