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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Here are a few suggestions, any one of them would suffice.

    1) Adding in a new ability, call it "First-Aid" or "Battle Med", it would functionally be like a Second Wind. "First-Aid" is a common ability in many FF games, usually for basic jobs.
    http://finalfantasy.wikia.com/wiki/F..._%28ability%29

    2) When Hot Shot is used with a stack of Ammunition, the MCH is healed by 100% of the damage dealt by the Hot Shot.

    3) Reassemble gains this property in addition to ensuring critical damage to the next weapon skill: Damage dealt will be absorbed as HP, up to 10% of maximum HP.

    4) Ability called Transfusion: Sacrifices your turret and disables Deploy for 30 seconds. An AoE heal, equal to the Turret's remaining HP will be split amongst party members in range and heal up to 10% of their Max HP.
    http://finalfantasy.wikia.com/wiki/S..._%28ability%29
    (1)
    Last edited by Jonnycbad; 12-21-2015 at 03:11 AM.

  2. #2
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jonnycbad View Post
    3) Reassemble gains this property in addition to ensuring critical damage to the next weapon skill: Damage dealt will be absorbed as HP, up to 10% of maximum HP.
    I like this one the best, it stays in the theme of cross-classing from LNC and keeps the heal on a long-ish CD. Making Hot Shot your main healing skill is also a nice thought, but you can Quick every 15 seconds and while Hot Shot isn't terribly strong, that's still more HPS than any DPS not using blood bath would get. It might justify that stupid 80TP cost, though...
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  3. #3
    Player
    Misurugi's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Sarah Misurugi
    World
    Coeurl
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Jonnycbad View Post
    Here are a few suggestions, any one of them would suffice.

    1) Adding in a new ability, call it "First-Aid" or "Battle Med", it would functionally be like a Second Wind. "First-Aid" is a common ability in many FF games, usually for basic jobs.
    http://finalfantasy.wikia.com/wiki/F..._%28ability%29

    2) When Hot Shot is used with a stack of Ammunition, the MCH is healed by 100% of the damage dealt by the Hot Shot.

    3) Reassemble gains this property in addition to ensuring critical damage to the next weapon skill: Damage dealt will be absorbed as HP, up to 10% of maximum HP.

    4) Ability called Transfusion: Sacrifices your turret and disables Deploy for 30 seconds. An AoE heal, equal to the Turret's remaining HP will be split amongst party members in range and heal up to 10% of their Max HP.
    http://finalfantasy.wikia.com/wiki/S..._%28ability%29

    absolutely love this one... saw someone give a suggestion of just combining the rend mind and dismantle into one skill and giving us a straight up heal skill that's left over from the spot, would like that to happen more then anything else cause SE has given us no way to tell wat kind of dmg is delt to us i've seen magic attack animations do physical dmg instead and physical attack animations do magic dmg.. i mean come on wtf.
    (2)

  4. #4
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Misurugi View Post
    absolutely love this one... saw someone give a suggestion of just combining the rend mind and dismantle into one skill and giving us a straight up heal skill that's left over from the spot, would like that to happen more then anything else cause SE has given us no way to tell wat kind of dmg is delt to us i've seen magic attack animations do physical dmg instead and physical attack animations do magic dmg.. i mean come on wtf.
    It would be nice if these two situational skills which share CD got merged and we got heal shot or regeneration shot instead.

    A little bit more support wouldn't hurt.
    (1)

  5. #5
    Player
    MukkuMerlotte's Avatar
    Join Date
    Dec 2011
    Posts
    6
    Character
    Mukku Merlotte
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Misurugi View Post
    absolutely love this one... saw someone give a suggestion of just combining the rend mind and dismantle into one skill and giving us a straight up heal skill that's left over from the spot, would like that to happen more then anything else cause SE has given us no way to tell wat kind of dmg is delt to us i've seen magic attack animations do physical dmg instead and physical attack animations do magic dmg.. i mean come on wtf.
    I would love it if transfusion functioned similar to promotion.
    Rook: Disables attacks but automatically targets lowest HP party member (with self always being first if <25% HP) and consumes turrets remaining HP OR users MP to single target lowest HP Members in order
    Bishop: AoE pulse heal until turret is depleted of HP

    Hypercharge while doing this would do the full duration of either effect in one pulse / maybe buff healing for 15 seconds similar to mantra?

    Bards have access to mantra so this basically puts us on even footing.
    (0)