Sadness has enveloped me, and I want to burn down this thread with all the hopes and dreams of everyone who wanted a good quest line. T_T![]()
Sadness has enveloped me, and I want to burn down this thread with all the hopes and dreams of everyone who wanted a good quest line. T_T![]()
Same. It's hard for me, since I really love this game and this franchise, but it's the second time in a row that they let most players down: first Diadem, now this rushed questline, they didn't even put effort into creating unfinished animas, just recycled the esoterics.
I mean, what was the tomestone equips when the first relic came out? Darklight? Imagine having to use a "Animated Darklight Kple Kple" instead of the "Unfinished Thyrus"? It's just plain lazy.
Everything about the Anima weapons feels wrong.Same. It's hard for me, since I really love this game and this franchise, but it's the second time in a row that they let most players down: first Diadem, now this rushed questline, they didn't even put effort into creating unfinished animas, just recycled the esoterics. I mean, what was the tomestone equips when the first relic came out? Darklight? Imagine having to use a "Animated Darklight Kple Kple" instead of the "Unfinished Thyrus"? It's just plain lazy.
- 1. Lazy design:
lvl 210 version is unique (though I'm still not happy with the design), but the unfinished version is just the Eso weapon with a flashy glow.
- 2. Lazy quest:
They basically carbon copied parts from the previous weapons and put them into this quest. The dungeon crawl is nice and refreshing, and it actually serves a purpose by increasing que times for old content... Sort of.... I mean, PF's or unsync'd make it so that they sidestepped a pot hole and fell off a bridge, but at least I can see what they were trying to do here. Other than that, though, they basically rehashed Atma farming and the Zodiac grind. The 2 parts of the original Relic that could quite possibly have been the most hated parts of that quest. Nice work SE... Nice work.
- 3. Grind vs. Reward:
There's no contest here. Anyone who wants to defend the obscene crafting nonsense that SE stuffed into this quest can spout off as many limp noodle justifications as they want, but the grind is most certainly not worth the reward. Eso weapons work just as well as the unfinished Anima glow rods, and the 210 version does not really compete with, let alone surpass, the Gordian weapons. Assuming a person has the gil to spend on the crafting stage (which on my server are in the millions), you'd do better to invest it into a Clear group and just get your Gordian piece.
Honestly speaking, the grind itself is not that bad. I'll still take it over the Zodiac RnG spamfest that had me running somewhere in the ballpark of 1000 dungeon runs just to get those stupid items, but the Crafting requirements are total garbage. Even crafter's are not happy about it because you need 3 specialists. One character cannot make all the items. After such a long grind, this is like getting a kick in the balls for the reward.
- 4. Timing:
Following #3, the timing seems all wrong. By the time most of us finish the weapon it will outdated. At the very least, it would be outdated shortly after getting it. 3.2 is not that far away. So unless SE is making a really subtle hint that 3.2 is being delayed or will somehow feature no new gear updates, what the heck was the point of releasing Anima now and with such a terribly long grind? The knowledge that the weapon will be obsolete before we really even get to use it kind of defies the point of grinding for it. If anything, the weapon should have been released with Savage (especially considering the giant copy and paste job they've done), or they should have just waited for 3.2 and bumped the item level to 215.
- 5. Crafting.
Gets a bullet all to itself. Why? Because I'd rather piss glass then craft, and I'm pretty sure I'm not the only one.
The only people happy about the crafting requirements are crafters who like to exploit the MB to make gill hand over fist, and even they aren't all that happy because of specialist requirements. Worse, people who don't craft get completely locked out of the finished version because they can't do it themselves and can't afford to pay for it.
The only thing I can say I'm actually interested in in this quest (and something that was discussed in previous posts of this thread) is that the Weapon might have a personality when it's finished, because they continued off with the whole "soul of the weapon" theme that they kind of started with Zodiac. Otherwise, SE really messed this one up.
I'm expecting some extreme nerfs to hit as early as 3.2, because this is garbage. However, even if they do nerf the quest by 3.2 the damage has already been done. They made the mistake of handing over one part of the quest to crafters, and now that they all have an iron grip on the MB prices there's no nerfing it. Short of handing out the HQ crafted items from a vendor (which will never happen), the 210 Anima will forever be locked behind absurd prices from greedy crafters at the very first stage (well, 3rd, but w/e). Thank you SE. You made a throw away weapon. Nice work.
Last edited by Februs; 12-21-2015 at 04:15 AM.
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