
Originally Posted by
Nominous
There will always be meta, there will always be a strongest comp, and there will always be those who gravitate towards them. That's why the devs shouldn't hold balance so close to their chests, and why horizontal progression wouldn't exactly hurt. Even with the high amount of balance in the game now, there's still the same PF's up that typically rule AST out for example, or favor the stronger Jobs, even though stronger isn't an extreme statement in this game.
As for raw increases, and how people will treat them like secondaries (mathing it up and deciding what's BiS)? That's only true to a certain threshold. Like I said, there's those who will always follow the path of absolute best build available. However, let's say that up until now, every piece of raid gear had some special augment on it. Now let's say they treated the full sets, or possible combinations of all the pieces with the same amount of balance and care as the current raid gear. Now you've got a couple different sets, with various (viable) playstyles, all with similar DPS output.
Like if there was a Jump set for DRG that, when compiled, lead to 300% extra jump skill(s) damage. Then there was another set that decreased your GCD to 1.0, and high TP regen. These are obviously random numbers, but if they balanced everything like they do now, the biggest difference you'll see is playstyle. There's still the BiS, but depending on how well it's handled, that BiS would not be far off from the other sets. Each piece you get is exciting because they are actual tangible benefits, not just stacking 10 more of something you have like 700 of already. All of which passively effects your character, in some of the most unnoticeable ways possible, by the way. It's far better than the current situation, is all I'm saying.