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  1. #11
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I used to be somewhat against per job lockouts (though for the life of me I can't remember why), but I'm actually rather in favor of them now. I've never really liked farming Trial battles for weapons for my alt jobs (as I prefer to do Trials on my main which usually has no need of the weapons, since it always gets tomestone stuff first), and as a result, my alt jobs have been sitting at i180 weapons for a long time, which is starting to make things a little choppy, especially on my tank and healer, which are my third and fourth alts in terms of priority.

    Especially if they continue with job-locked tomestone gear, I can't think of any reason a per-job lockout would be a bad thing, though I do suppose it would somewhat devalue gear from the 24-mans. There are some players who would feel a need to cap on all of their jobs every week, so I suppose they could implement something like a 3 job maximum.
    (0)
    Last edited by Alahra; 12-18-2015 at 11:38 PM.

  2. #12
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Lockouts are still a thing because the grind is real. Fight the power.
    (0)

  3. #13
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by RyuRoots View Post
    People are also stupid. I've been using Asuran gear on classes I can't use eso gear, VA drops, or current EX drops (due to bad rng) and they function just fine for my purposes.
    You don't sound too smart either if you think your purposes are the same as everyone else's.
    (0)

  4. #14
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I completely agree. The great thing about XI was that you could play, and gear properly, several jobs at the same time. I'm thrilled that XIV lets us "do everything on one character" as well, they make it far too difficult to properly gear anything outside of your main class.

    I have a few classes at 50 that I've been wanting to level up and play, but then I think about the gear, and how it will always be so far behind and "gimp", I just don't bother.

    If they insist on keeping the caps in place, I'd love to see them at least make that cap PER JOB (as mentioned above). That would give people so much more flexibility, and actually help the game in the long run.
    (2)

  5. #15
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Lockouts per job are just fine but not for caps or endgame raid.
    In my opinion there should be a lockout of 1 for each job seperated, so if you want multiple lockouts you have to run the duty with multiple jobs, maybe just your first roll on lockout can be need and rest just greed.
    And maybe a rais of the cap for tomestones for each job on the respective level but with a max cap after some jobs on the respective level, maybe max the caps up to the double by max +50 to cap for each job on respective level.
    (0)

  6. #16
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Moqi View Post
    You don't sound too smart either if you think your purposes are the same as everyone else's.
    Which might be why I never implied that they were. Just that it's not useless. Please learn to read, Moqi.
    (0)

  7. #17
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    They need to put it back how it was at the end of 1.X. No ilvl, and vertical yet horizontal progression. We had options of gear we could use, but it still had to be a choice of certain stuff that came out. Oh..and stuff stayed relevant for a long time. Annnnd we had 8 man dungeons...annnd the stuff that dropped from there was actually useful.

    Mind you, it wasn't just a boss waiting in a room to be killed..we had entire dungeons with useful loot along the whole way. We also had interesting stats on our weapons and armor! Why they got rid of that for this crappy lockout is beyond me.
    (0)

  8. #18
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by RyuRoots View Post
    Which might be why I never implied that they were. Just that it's not useless. Please learn to read, Moqi.
    You did when you said it's fine for your purposes. Evidently, those "stupid" people have different purposes from yours, for which that gear is indeed useless.
    (0)

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