18mil when I last cared to tally it up.


18mil when I last cared to tally it up.



Everything is above 1mil on Leviathan.
Big servers don't have it any better than small ones.
Thats really cheap and tanks can make over 100k a day by just doing duty roulette grinding with insta queue's.I'm curious as to how much people will need to spend to get anima weapons.
Here is my servers day 2 price.
So a total of 270 - 300 k gil on mine. And only for 1 weapon as well. Not too bad for 1 weapon but if I were to aim to get them all it would take me forever to get that much gil.
Mind you it is day 2 so the price could jump and fall. How about on other servers?
Edit: Anubis_Nephthys just corrected me and it seems you need 4x of each HQ item. So a grand total of 1 million - 1.3 million to complete Anima weapon based on current prices on my server.


If you want to be the first with a shiny new relic, it's gonna cost you a lot more that the people who take 2-3 weeks to get it. If you don't have the 80 unidentified items yet, there is no reason at all to buy the crafted items yet.Thanks for that. Just added an edit to OP. So for people that have each selling for 1 million +, they will need to spend a total of 16 million gil to complete their Relics... Yeah 95% of the people that are doing Relic won't be able to afford this. People can keep on listing high prices, but as more and more people craft these to make these big "1 million gil" sales, the market should overcrowd.


It's how much western people hate boring grindfests so only a handful of people actually do it and they expect a sizable return on their investment.
I'm trying to level my crafters right now and it is such an unfun slog (leveling mats in timed nodes ... was that really necessary?) that I can't blame any crafter wanting to see something for all those hours they invested into basic grinding that should have no place whatsoever in a subscription based MMO.
If they'd make the leveling of the crafts less daunting there would be more crafters -> more competition -> lower prices and more acceptance of smaller profit margins.
It's not meant as a gil sink. It is meant to finally give crafters something they can sell properly, as HW was severely lacking that.
Last edited by Granyala; 12-18-2015 at 09:55 PM.



I'll just say this. As a crafter, I'm expecting to make a huge amount of money on the market board from this.
BUT ONLY ON THE MARKET BOARD. If someone comes up to me and says "Look, I have all of these raw materials. Can you please make this for me?" I'll be like "Sure, no problem! And I'll do it for free!"
I prefer to make my money from the antisocial types who won't grace me with the time of day.

Tis the season to be jolly for the RMT business with this grindfest of a patch.
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