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  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,872
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    The problem with the specialist skills is that they are all situational. High level crafters would rather spend millions of gil and months of time getting their gear good enough that they can mash a few macros and turn out a HQ product from scratch. The specialist abilities don't work well in macros, therefore they are ignored.
    (0)

  2. #2
    Player
    CyberForte's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    33
    Character
    Zaekerial Stormfury
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Catwho View Post
    The problem with the specialist skills is that they are all situational. High level crafters would rather spend millions of gil and months of time getting their gear good enough that they can mash a few macros and turn out a HQ product from scratch. The specialist abilities don't work well in macros, therefore they are ignored.
    Honestly? No, they're just too weak in general compared to the cross-class skills, especially with the decreased occurrence of goods in high level crafts and the fact that the specialist skills are entirely dependent on goods...
    (6)

  3. #3
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Catwho View Post
    The problem with the specialist skills is that they are all situational. High level crafters would rather spend millions of gil and months of time getting their gear good enough that they can mash a few macros and turn out a HQ product from scratch. The specialist abilities don't work well in macros, therefore they are ignored.
    As someone who is capable of HQing 2-star items and makes everything but his Red Scrip crafts manually, I can say that this is actually not the case. The specialist actions are all but useless at the highest level crafts, where they are most needed. In all my time manually crafting, I have never once desired using any of them in high-end crafts. The only ones even remotely useful is Byregot's Miracle (if you don't have Byregot's Blessing), and Innovative Touch if you're desperate enough to take that risk and can't use/don't have innovation. WWYW and Satisfaction have an extremely low chance of even breaking even on the CP costs, which renders them a waste and thus useless. Due to this, Nymeia's Wheel is also rendered useless. Both of these are caused by the drastically reduced chances of getting Good quality turns on higher level crafts, starting at level 51 and reducing in chance every so often up until the lowest chance at 60 2-star. Trained Hand is almost literally useless, as it is almost never worth the CP cost even if you DON'T count the costs of having WWYW active needed to use it. Lastly, Heart of the <Class> is a joke which costs too much CP to ever be worth it unless you got 3/3 of the possible Good turns out of it and used them all on TotT from alchemy to gain 15 CP as an end result.

    The specialist actions are just truly terrible.
    (14)
    Last edited by Vandril; 12-18-2015 at 09:42 AM. Reason: Spelling