If you think someone is "terrible" because they are under-using a ability or missing it's utility somehow, then perhaps you can enlighten them on a better way to go about using said move.
One of the intentions of a thread like this was for more experienced players to help out the scrubs. Telling people they're a bad player doesn't really help anyone. If anything it just stops the newer players from posting questions out of fear of being criticized. Given you offered no context for the so-called "terrible" players, and you've offered no advice from your own experience and knowledge, your comment seems to serve no purpose in the thread whatsoever.
As for Stella, it's been mentioned already that it serves as a means to slow adds in specific fights (Dreadknights in T5 or Slimes in A3, for example). Chances are it was designed for this very purpose, given that several of the new boss fights are tailored to the new jobs (A4's magic dmg, for example, is custom tailored to Drk's Dark Mind ability). Otherwise, though, it does seem awfully useless. That being said, I have seen Astro's get a lot of utility out of it in PvP. Astro's are widely considered to be the most overpowered healer in PvP at the moment. They are near impossible to kill unless ganked by a large group, and any single attacker chasing an Astro can look forward to getting heavy status and watching the Astro run away with no chance of them ever catching up.



Useless? DRK Dark Arts+Dark Mind is the perfect cooldown rotation for the A1S plasma tank busters, it's up for everyone of them, and arguably the best of the tanks. Combine with AST's Disable or SCH Virus, and that thing won't even take a 1/3 of a DRK's HP. A3S Tether, A4S Carnage Zero. The cooldown is pretty darn good for for the heavy hitters of Alex Savage.As for Stella, it's been mentioned already that it serves as a means to slow adds in specific fights (Dreadknights in T5 or Slimes in A3, for example). Chances are it was designed for this very purpose, given that several of the new boss fights are tailored to the new jobs (A4's magic dmg, for example, is custom tailored to Drk's Dark Mind ability). Otherwise, though, it does seem awfully useless. That being said, I have seen Astro's get a lot of utility out of it in PvP.
Warriors are good in PvP against Astro, it's all about getting Storms Eye up to cut down their healing potency, this allows the shields to break easier and others to burst them down.
I was referring to Stella, not Dark Mind.
Drk's Dark Mind was just an example of how HW content is tailored for the 3 new jobs, since Magic defense comes in handy for MT's more frequently and gives Drk's an advantage in that position (which is why I put that part in brackets).



Stella is just a lighter potency Stone I. 40% heavy was never useless in the first place though, most people in the game don't do end game content (at-least when it's current) like Coil and Alex Savage so they don't see the value of these skills aside from leveling/solo content. It's just like Scholar Dissipation, It's such a good skill in end-game if one plays the job to it's fullest extent.I was referring to Stella, not Dark Mind.
Drk's Dark Mind was just an example of how HW content is tailored for the 3 new jobs, since Magic defense comes in handy for MT's more frequently and gives Drk's an advantage in that position (which is why I put that part in brackets).
For me, it seems like Stella has more of a niche usage. I get what you're saying about end-game content, but even in end-game I can only think of one fight in which Stella would come in handy (A3). It's not totally useless, but it certainly is a very rarely used (or rarely needed) skill. The part that I think bugs me about it the most is that its niche usage is made even more unnecessary by other jobs that have the exact same effect. Given that Whm's have Stone at a higher potency, Stella a waste of Dps/Mp expenditure if the Raid has a Whm/Astro combo. The only time the Astro would even need to use it is if the Whm can't keep up with the number of slimes to slow for some reason.Stella is just a lighter potency Stone I. 40% heavy was never useless in the first place though, most people in the game don't do end game content (at-least when it's current) like Coil and Alex Savage so they don't see the value of these skills aside from leveling/solo content. It's just like Scholar Dissipation, It's such a good skill in end-game if one plays the job to it's fullest extent.
Personally, I like that the Skill has at least some utility, no matter how limited it is, but there is definitely room for improvement either by a potency increase or additional effect that would make Stella a unique asset to the Astro.


This whole thread by itself is bad because every single skills have a use in a way or another, stuns, silences, heavies, are meant to be used situationally and not constantly as main toolkit skills.If you think someone is "terrible" because they are under-using a ability or missing it's utility somehow, then perhaps you can enlighten them on a better way to go about using said move.
One of the intentions of a thread like this was for more experienced players to help out the scrubs. Telling people they're a bad player doesn't really help anyone. If anything it just stops the newer players from posting questions out of fear of beingcriticized. Given you offered no context for the so-called "terrible" players, and you've offered no advice from your own experience and knowledge, your comment seems to serve no purpose in the thread whatsoever.
Never using certain skills or removing them from hotkeys all together is what makes a player a bad player. For example, how some people say they never use stella, miasma II and stone I. Those skills are invaluable on stuff like T5 dreadknights and A3S trash, but because people who say that aren't lv 60 yet or don't raid at all, they never use those skills because expert and 24 man raids are their "endgame". But then slimes on ST could be heavied so the point is moot.
You do realize fluid aura is a 150 free potency attack that can be weaved between stone(II/III) spam and ideally used together with aero to increase the potency and so make the best use of the gcd right? It's also the only skill that can interrupt any cast as long the target is moveable.
Last edited by mp-please; 12-20-2015 at 02:53 AM.



Yes, I do. But like I said I don't really have room for it.You do realize fluid aura is a 150 free potency attack that can be weaved between stone(II/III) spam and ideally used together with aero to increase the potency and so make the best use of the gcd right? It's also the only skill that can interrupt any cast as long the target is moveable.
Though now I think about it I could probably make room for it. I use to use it all the time before HW, but with how I had to change my Cross Bars I removed it and never put it back in.
I think, perhaps, you may have missed the entire point of the thread and should go back and read the original post. Again, the point was not to specify "bad" or "useless" moves. Nor was the point for supposedly more experienced players to belittle other posters who might be misusing their skills and are in need of some guidance. The point was to identify which moves are used the least in your kit and how you might improve your (or someone else's) usage of said moves.
The idea is to identify moves with niche uses, or even moves that you just might not use much because you're inexperienced and looking for some guidance. Niche moves such as Stella, Miasma II, or Stone I are perfect examples. Calling them "invaluable" is a gross overstatement (considering that any Dps team worth their salt does not need crutches do do their job, and almost everyone has at least a stun in their rotation), but they do have specific usages in specific environments that not everyone might be aware of. People who are not at 60 or have simply not run raid content on a specific job, for example, benefit from the advice of players who have more experience than them.
That is what this thread is for: sharing experience. Obviously there are some moves that come up frequently because there are some moves that have more niche usages than others. This is especially true for moves that have a duplicate functions to moves found on other jobs (IE: Stella vs. Stone I in which Stone I wins out with higher potency). That's fine. This just provides a place for people to identify those moves and discuss those uses in detail. If that's not for you, than you are free to not participate. I'm sure there are plenty of other threads out there for you to indulge in.
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