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  1. #1
    Player
    FaizeD's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Emil Lacroix
    World
    Tonberry
    Main Class
    White Mage Lv 60
    I just think it's really ugly and looks out of place with most of the indoor settings. I could see the old indicators just fine. They should have just made a colourblind toggle for our visually impaired friends, like every other game in existence.
    (3)

  2. #2
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by FaizeD View Post
    I just think it's really ugly and looks out of place with most of the indoor settings. I could see the old indicators just fine. They should have just made a colourblind toggle for our visually impaired friends, like every other game in existence.
    That would imply they actually give a crap if someone is colourblind.
    (1)

  3. #3
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Exodus-E View Post
    I think it's an improvement over its previous version (at least now it's easier to see).

    That said, it'd be nice if we had an option to outright adjust its translucency/opaqueness in the Character Config. window (maybe even allowing us to alter its color).
    Yeah, options would be the best way to go about it. I don't know why we don't have that tbh.

    Quote Originally Posted by FaizeD View Post
    I just think it's really ugly and looks out of place with most of the indoor settings. I could see the old indicators just fine. They should have just made a colourblind toggle for our visually impaired friends, like every other game in existence.
    At some point you have to compromise aesthetics for functionality though. The last one was subtle and looked nice but it was a pain in the ass in raids. We saw more people get hit by Blitztrahl in the past few weeks than we ever had before simply because it was hard to see with ground effects down. The recent change made it much easier to see.
    (1)
    Last edited by Ashkendor; 12-18-2015 at 02:49 AM.