Quote Originally Posted by Conando View Post
4 HQ crafted items that require several different specialists. The last bit is the real sticking point, the grind for tokens would have been more than enough, but then they chose to tack on the crafting requirement that will lead to things such as RMT on smaller servers.
We also had various threads in the last few weeks where crafters asked SE to make specialists useful and important. That's exactly what they did with this mini-patch (because now people are forced to buy the parts specialists made since you need all 8 but can play 3 at most) yet now people are unhappy with them being that important and holding the key to relic in their hands with the price range they decide on. You can't possibly please both sides, that's the problem. Either their products are important, which will lead to them having power over others in some way, or they aren't, which will make crafters ask "why should we even do them, then?", especially since a lot of work has to be put in to make these recipes work.