Quote Originally Posted by Alisa180 View Post
This. There's a reason Asian MMOs are infamous for being grindy. Over there, they like the grind. Which is of course, in complete contrast to the tastes of us over here in the West (with exceptions, naturally). The FFXIV devs, being from JP, might very well find this relic grind fun. Heck, for all we know (and I presume nothing) most of the JP playerbase will find this fun as well. And since they seem to listen to the JP playerbase first and foremost, if they're having fun with it, they'll likely see little reason to change it in the future.
I have played many of a Korean MMOs (F2P) and this reeks of F2P development. I have never spoken to a Korean in those same MMOs that ENJOYED severe grind like this in fact most hate it equally if the player bases were anything to go by.

The sole reason in the F2P enviorment these massive grinds are introduced, is due to both "the limit on game time" they have in most MMOs there (Fatigue system) and by doing these long grinds, they will require subsequent logins and the more you are logged in, the more money you will spend on the cash shop in theory via demand. By the same logic, It is done in a game like this to elongate the content and keep people subscribed for the lull period, which is pretty bad considering the income they get monthly.