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  1. #41
    Player
    Alisa180's Avatar
    Join Date
    Jun 2015
    Posts
    155
    Character
    Miah Jawantal
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Destomius View Post
    fun is subjective. some people enjoy grinding.
    This. There's a reason Asian MMOs are infamous for being grindy. Over there, they like the grind. Which is of course, in complete contrast to the tastes of us over here in the West (with exceptions, naturally). The FFXIV devs, being from JP, might very well find this relic grind fun. Heck, for all we know (and I presume nothing) most of the JP playerbase will find this fun as well. And since they seem to listen to the JP playerbase first and foremost, if they're having fun with it, they'll likely see little reason to change it in the future.

    On that note, 'repetitive content': Japan's culture has a big thing about tradition. 'If it ain't broke, don't fix it.' In JP, games are praised for sticking to the working 'formula', where here in the West such a thing is criticized as dull and boring. Again, I can't claim to speak for the JP playerbase, but while we over here are screaming about content being 'same old, same old', the JP playerbase may very well be perfectly fine with it, and may even get upset if things change too much too quickly. We ask for things to be different. Over in Japan, if something is good, all they ask is for more of the same.

    Brutal honesty time: I don't mind the repetitive content. It feels nice, knowing what I can expect, and if I enjoyed it before, that I'll likely enjoy it again. The caveat is though, I'm unusual in that way. I used to be a game tester, which at its worst was the definition of mind-numbing repetitiveness, and I loved the job to absolute pieces (a pity transportation issues forced me to quit or I'd still be doing it).
    (2)

  2. #42
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    This isn't the first change of status quo that the game has survived.

    Remember that fun thing that some people used to do called "raiding", with a thing the ancients called a "static". That was a thing once? People said it wouldn't die out or anything if they made the rewards largely irrelevant. They were right, right? I want to still believe that these beings called "raiders" yet exist. I have heard whispers of legends of people that still do in fact "raid" It's a story that has been passed down much like the story of gods of legend. I know in my heart that a few of these legendary "raiding" creatures must still exist in some frame of reality(though it might be a alternate dimension).

    Now the grindy type of content that a larger group of people enjoy doing has had it's rewards made largely a vanity quest and irrelevant too. I remember when those weapons were king too. I remember when raid gear was considered godly. I'm sure some people will manage to finish this quest... just maybe. And if not, maybe those people that once did can rise to the stories of legend just like those heroes called "raiders". They can be stars up in the sky that we point to and show our children as a reason to still sub.

    Game won't die. Sadly these changes are what the masses apparently want.
    (3)
    Last edited by Cherie; 12-17-2015 at 06:25 AM.

  3. #43
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Now I'm dying to know what the Japanese forum looks like
    (11)

  4. #44
    Player Bhuni's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Hugo Fact
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alipoprocks View Post
    Now I'm dying to know what the Japanese forum looks like
    https://www.reddit.com/r/ffxiv/comme...the_new_relic/
    (6)

  5. #45
    Player
    Riki_Namu's Avatar
    Join Date
    Dec 2014
    Posts
    64
    Character
    Dark Namu
    World
    Behemoth
    Main Class
    White Mage Lv 60
    The problem is old players with old accounts you have done everything. People joining this year well they have tons to do still. Sorry buy legacy players dont make up the majority base anymore. There are tons of new players daily that will have ALOT of content to go through.

    When you have maxed out every job at 60 then ya I can see why you would be bored. Perhaps its time to move on as you aren't interested anymore. But your disinterest does not speak for everyone else that still enjoys the game for what it is and doesn't hate it for what it isn't. Thats on you.
    (4)

  6. #46
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Thank you. It's not just us then.
    (10)

  7. #47
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    So much for the "japanese like to stick to the same formula". And this is also a trend, they don`t live in another planet or anything. Every questionable content update this game has had (hunts, atma, light farms, exploratory missions, crafting and gatherer trashing) japanese forums react just like us, they hate what devs are doing. And thats another signal towards the almost fact already: They don`t care. Not for us, for the japanese or the european player base.
    (17)

  8. #48
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    At this rate the game will die sooner than later. They need to add new content that is not old content in disguise. We got new content but most of them are recycled content with the same routine.

    Farm new ilevel gears, do raids and trials, then new gears come out, making the old sets outdated, rinse, repeat.
    (9)

  9. #49
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,614
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Alexander_Dragonfang View Post
    So much for the "japanese like to stick to the same formula".
    I read something like 20 "quotes" in that Reddit post, and no indication was given that it wasn't the same 5-10 people being quoted multiple times.

    Personally, I haven't pursued the 2.0 relic quest past the Atma phase -- the gear from 3.0 ABSOLUTELY out-did any gear I could get from completing the entire Relic quest, as I didn't get to level 50 until some time after 3.0 was released. So, no grind-grind-grind for me.

    By the time I get to the current 3.0 relic quest, I may go as far as the first step, but won't beat myself up about it. I've been in this game for about a year now. I also admit that I play other MMOs when I feel the need for a change.

    This game is not a Way of Life, for me anyway. It is entertainment. When it starts becoming a second career, I'll look for something else to do.
    (1)

  10. #50
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Alisa180 View Post
    This. There's a reason Asian MMOs are infamous for being grindy. Over there, they like the grind. Which is of course, in complete contrast to the tastes of us over here in the West (with exceptions, naturally). The FFXIV devs, being from JP, might very well find this relic grind fun. Heck, for all we know (and I presume nothing) most of the JP playerbase will find this fun as well. And since they seem to listen to the JP playerbase first and foremost, if they're having fun with it, they'll likely see little reason to change it in the future.
    I have played many of a Korean MMOs (F2P) and this reeks of F2P development. I have never spoken to a Korean in those same MMOs that ENJOYED severe grind like this in fact most hate it equally if the player bases were anything to go by.

    The sole reason in the F2P enviorment these massive grinds are introduced, is due to both "the limit on game time" they have in most MMOs there (Fatigue system) and by doing these long grinds, they will require subsequent logins and the more you are logged in, the more money you will spend on the cash shop in theory via demand. By the same logic, It is done in a game like this to elongate the content and keep people subscribed for the lull period, which is pretty bad considering the income they get monthly.
    (8)

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