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  1. #11
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by NoahArks View Post
    Snip
    And your suggestion to an alternative is...?
    (2)

  2. #12
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Dyvid View Post
    And your suggestion to an alternative is...?
    Hire new devs.... fire the current ones cuz they completly lost the way. I just lost 2 more players today in my FC (deleted) cuz this fail patch
    (8)

  3. #13
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by NoahArks View Post
    Yoshi-p said himself in a interview that he wouldn't have done the atma step himself, so why is it returning? If you wouldn't do something yourself, why do you add it to the game?
    Where's that slide/photo of that panel he once did about 1.0-2.0 lessons that says the bit about how fun is important and if it's not fun you're doing it wrong....? I seem to recall something like that but my brain might already be too mush from the relic grind and am just mixing things up as a result....
    (3)

  4. #14
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dyvid View Post
    And your suggestion to an alternative is...?
    that was actually in the post, lol. You know, the mention about that one good thing in 1.0? The questline with the cooldown? Okay?
    (0)

  5. #15
    Quote Originally Posted by Dyvid View Post
    And your suggestion to an alternative is...?
    to do it "cheaply", i would reuse the S Rank hunt mobs and put them in Treasure Maps, those fights are fun if you limit it to 8 people.
    (0)

  6. #16
    Player
    Panasync's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    119
    Character
    Panasync Dilaudid
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by BreathlessTao View Post
    Where's that slide/photo of that panel he once did about 1.0-2.0 lessons that says the bit about how fun is important and if it's not fun you're doing it wrong....? I seem to recall something like that but my brain might already be too mush from the relic grind and am just mixing things up as a result....
    I think that's the same slide that says if the community is not complaining it means they don't care, so they prefer the complaining because it shows the players still care, and when they stop you're screwed.

    I'm not saying that to agree with OP though, XI relics are so far beyond anything XIV has made it's laughable this thread exists.
    (1)

  7. #17
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by NoahArks View Post
    that was actually in the post, lol. You know, the mention about that one good thing in 1.0? The questline with the cooldown? Okay?
    Well pretend a lot people playing today didn't do 1.0 relic questing and explain what you mean. But if you think adding a time limit would be better though get ready for the other side of the who hate gated content. Damned if you do, damned if you don't.
    (1)

  8. #18
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by NoahArks View Post
    that was actually in the post, lol. You know, the mention about that one good thing in 1.0? The questline with the cooldown? Okay?
    I've seen people bitch hatefully about the 1.0 relic quest. I've also seen people posting on this forum saying that making FF14 more like FF11 will solve all its woes.

    Personally the Anima quests are mostly what I was expecting. Only the last quest was a shock. I think they have learned a few things. the 'Atma' stage is skippable for people with Zetas and for those who have to do it, since it doesn't require a specific weapon equipped, a specific class or a specific level, it means people can do things like level alts while gathering the Crystals. It might also just be my experience but the grind isn't nearly as long as atma one was. I also like that the final stage allows you so much diversity in choice over how to earn the things you need.

    Is it grindy and time consuming? Sure. However that's what they said it was going to be. Its an investment of time vs challenge. Its a way for those who don't want to or cant do Alex Savage to get gear of a similar level.
    (0)

  9. #19
    Player
    Demise's Avatar
    Join Date
    Aug 2013
    Location
    Yanxia
    Posts
    53
    Character
    Lucky Stars
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Basically the Dev's at this point are "It's clear we don't want to put the work into making this a fun game for our players anymore. So here, shut up and grind."

    Thanks, SE, I guess.
    (4)

  10. #20
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by NoahArks View Post
    It won't be long till this will be the next FF11. They literally tried to copy FF11 with their relic weapon quests only they made it boring as hell.
    People need to stop comparing this to FFXI. It's not even remotely the same or as hard a grind. Not. Even. Close. And the fact is it's not a fair comparison.
    (2)

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