

As someone who took a Programming Data Structures class not too long ago and learned all about how the queue data structure works from the back end point of view, I can say that, unless SE royally screwed the pooch with their queue design, this could probably be done by one of their programmers over the course of an hour, tested in less than a week, and out by the next hotfix, all with little to no new bugs.
All they would likely need to do (again, unless they screwed the pooch with their queue design) is remove the check for what GC the player queuing for Frontlines is in and replace the snippet of code that sorts players into groups for a match depending on their GC with one that simply places players in open spots in any of the three groups for a match.
Something like this would be far less work than that fix to the queue algorithms they pushed out after 3.1 that took only a few weeks to locate the problem, make the fix, test it, and push out to live.
Aside from the actual rework of the queue system, the only other thing they'd really need to worry about and figure out is how to handle achievements that were previously GC-based. This could be as simple as leaving them as they are. The queue system doesn't need to know what GC you are in for the game to tick the proper GC's achievements with the proper credit. And it still makes some level of sense since your winning your own GC glory as an active soldier of their ranks, even if in a joint team also comprised of members of the other two GCs.
As for the PvP lore; it's already a joke. And the only currently relevant Frontlines doesn't even HAVE lore. There's nothing to worry about here.
So, no. The amount of effort this would take is trivial. How long it would take or how many resources it would cost are not the problem. SE must have other reasons they're hesitating.
Last edited by Vandril; 12-16-2015 at 06:23 AM. Reason: Added some points and restructured the post.
- David DunningIf you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.


i would think its not just about the queuing system only but also about user data as well such as PvP stats (which are kept per GC), Wolf marks and achievements (which are recorded per GC) and they have already gone on record saying they are having issues with this for another problem


I'll admit that I forgot about this, but it would also be a simple fix. Just need to run a single query through all the user PvP data fields on their database(s) which are split up into the three GCs to combine them. Then, anything over any sort of caps after the merge (pretty much just Wolf Marks and PvP experience) would be reduced down to the caps. Of course, ranks would need to be recalculated afresh from the new, combined PvP experience field, because Rank 27 + Rank 23 != (does not equal) Rank 50, experience-wise.
I already mentioned achievements in my above post with my edit, so you can just read that there.
I can't really comment on how difficult/simple a fix would be if the problem is so vague.
Last edited by Vandril; 12-16-2015 at 06:44 AM.
- David DunningIf you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
I'd like to try the PvP in this game since I usually play PvP mmos, however the wait bores me and I usually log out and go play Aion or GW2.
I think removing the GC restrictions would help greatly but I thought they said they aren't removing that at all due to lore reasons. One solution I can think of for large scale pvp would be to have a pvp map outside the duty finder. That way even if they kept the GC restrictions you can still enter at will.


Interesting find, thanks for sharing! But I don't think that any sort of ratio will really be beneficial. I'm with Maelstrom, but my alts are not, and I'm sure they would be tossed into the pool of data if/when SE does another poll (assuming they do one for NA servers as well). Obviously. I don't focus on alts as much, so they won't be in PvP for a long time, if ever. This also likely doesn't take into account players that have been unsubbed since 2.xx, or just aren't subbed at the moment.
WinterMaintenance is coming


Their most recent word was that they were considering removing the GC restrictions. But that was months ago, and we've heard nothing on the matter since. As is how most information flows with PvP; that is to say, excruciatingly slowly.
- David DunningIf you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.



I would hate say this, but they probably should consider doing a PvCPU mode where you fight computer characters in an arena to get marks or whatever is that you get from PvP. Kind of make it like a fighting game like Mortal Kombat or the like, where you fight a string of characters with each successive character being more difficult. Kind of like when you fight certain characters in Class / Job Duties. For each character you beat, you get certain marks. The harder the character, the more marks you get. I've been wanting to try PvP, but the long waits I constantly hear about, just does not seem to be worth it. I would only do it single player mode like I suggested which would be insta-queue.
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